Exalt, Oryx 3, and Feed Power

Development Update

Welcome to the new Realm Exalt blog! Now that Exalt has entered the open beta phase, we want to keep you updated as regularly as possible on everything going on regarding development progress, new content, and more! We will be posting a new edition of this blog every Friday going forward, so check back often to stay in the know and get some exclusive previews of what’s to come!… Read more “Exalt, Oryx 3, and Feed Power”

Community Update

Community Update

State of the Project

Hello Realmsters, 

It’s been a while indeed since the last update, but that is because the team have been busy working on the Unity client and getting it ready.  That hard work has finally paid off as we are close to starting the Realm Supporter Beta.… Read more “Community Update”

Soundtrack

Soundtrack

Streams

Used in more calmer scenes like the new Challenger Menu

https://youtu.be/EgeUY4pgAbI

Mechanical Ambivalence

Dungeon Specific Soundtrack for The Machine

Behind the Scenes

Behind the Scenes, Soundtrack

Improving a Classic Interface to survive decades

Part III: Music and Sounds

Good to see you again, this series of a look Behind the Scenes comes to an end! But worry not, as we are closing in on our target for a beta release we want to further increase our efforts by having more regular, but granular updates on our progress.… Read more “Behind the Scenes”

Behind the Scenes

Behind the Scenes

Improving a Classic Interface to survive decades

Part II: Gameplay

The plans for porting the game are pretty clear – get the game running as good or better as the Flash client. Without a doubt we exceed the stability and performance of the current client already, which is great since this also allows us to look at improvements in other areas. … Read more “Behind the Scenes”

Behind the Scenes

Behind the Scenes

Improving a Classic Interface to survive decades

Part I: Introduction

This time around we have more to share about our approach to the UI and the possibilities Unity software allows us to use. Beyond just porting the interface, we also look at the way you interact with the game and experience it.… Read more “Behind the Scenes”

Remastered Update

UpdateTags:

New Video and Survey on Realm Remastered

Hello everyone,

The trees outside are in full bloom, and it is time for us to give you another update about our Unity project, “Realm of the Mad God Remastered.”

We have put together a new video showing the progress we have been making (although this one is now already lagging several weeks behind our current progress).… Read more “Remastered Update”