Today we bring you the equivalent to seatbelts in cars. Well, better than seatbelts because you can see those. We are making security improvements. Like we said before, we have the whole team committed to fixing the issue that caused the weekend exploits and will be releasing a fix for it soon.… Read more “Patch 188.8.131.52.0 – Security update”
Yey, quite a busy Friday today! We are setting everything up so that you can have an O3 training session on testing this weekend. Yes, the testing servers will be open on Saturday and Sunday to anyone who wishes to train.… Read more “Opening Oryx training grounds”
As promised we are sharing with you some of our plans for the first quarter of 2021. Nonetheless, if you want to take a look at what we did last year, please check our 20 minute (or the 20 seconds one, if you’re really in a hurry) recap video that counted with the help of our content creators. … Read more “Friday News: Spoiler Alert!”
Last weekend’s public testing sure was an eventful one! We’ve been reading every last bit of feedback, from quick slots to item forge to the reconstructed dungeons. Among this testing session was a brand new dungeon: The Third Dimension, created by Aurum from our UGC group.… Read more “Introducing The Third Dimension”
A little while back, we revealed that our efforts to remake some of the game’s most outdated content would continue beyond MotMG, with our next batch focusing on The Crawling Depths, Woodland Labyrinth, Deadwater Docks, Sprite World, and Toxic Sewers. Three of these are drawing near to their release!… Read more “Reconstruction Teasers”
As the Halloween season fades, we wanted to officially announce what some of us have been working on for the next round of dungeon reconstruction!
Deadwater Docks, Woodland Labyrinth, and the Crawling Depths have all fallen behind the new standard we aimed to set (both aesthetically and mechanically) in the early game dungeons reworked during Month of the Mad God.… Read more “Reconstruction Continues”