Public Testing: Steamvault Take 3

Development Update


Oryxmas is coming closer and closer and with it some exciting features. Let’s have another look at the Steamworks, Seasonal Characters and Missions, Emotes and more.

For detailed information regarding Steamworks have a look at our Blogpost. We have prepared portals to the Steamworks in the Nexus.

For detailed information regarding Seasonal Characters have a look at our Blogpost.

The Nexus lights up with some Oryxmas Decoration as well!


NOTE: In this testing session, some of the Missions rewards are placeholders. They will not be representative of the final missions.

If you play a Seasonal Character, now you will have access to the new Mission system. Missions are tasks that you can complete in exchange for prizes and Battlepass XP.

Mission List

To access Missions, you will notice the new missions icon in your interface. Click it to display the Current Missions Panel. This panel will show the missions that are currently unlocked.

In general, you can only make progress on missions that you have unlocked. If you make progress in a mission you haven’t unlocked yet, it might not count, but this depends on the type of mission.

The progress of a mission will be indicated by the filled bar, and once it gets to the maximum, the mission will be ready to claim (and will glow with a yellow outline). Any new missions unlocked will also appear instantly.

Mission Menu

While the Missions List can be opened anywhere, the Mission Menu can only be accessed from Nexus. To open it you have two options:

  • Click on any of your missions in the Mission List.
  • Click on the “Missions” button in the Battlepass Menu.

This menu will show you the entire mission tree of this season. Remember that the mission tree will expire at the end of the season, alongside your seasonal characters (which will be converted to regular characters).

You can observe here how some missions unlock others, so not all of them will be available from the beginning.

Also, you can see how the mission tree branches in different types of branches with particularly different types of tasks. Their level of difficulty also varies. There are missions for all players and skill levels!

Once a mission is ready to be claimed, it will glow and display an icon; you can click on it to get the reward. Any items you get as a reward will be sent to your Seasonal Gift Chest.


In a future release we are introducing a brand new cosmetic feature: Emotes.

Emotes are icons that appear on top of your character for a brief time. You can use them to express an emotion, or reactions to a funny moment or surprising event, as well as for celebrating victory over a dungeon.

How to use emotes

  • Press the Emote Wheel key (by default: “T”) to show the Emote Wheel.
  • Click on the icon, or press one of the shortcuts (1,2,3,4)
  • Emotes can be used in the realm or in safe areas.
  • Emotes cannot be used inside dungeons, except the Victory emote.

Victory Emote

  • The victory emote is an emote that is automatically displayed when you defeat a dungeon’s boss.
  • This is the only type of emote allowed inside dungeons.
  • Victory emotes are separated from the regular emotes: some emotes can only be assigned to be Victory Emotes, while the others can only be regular emotes

How to configure emotes

  • Go to the Wardrobe in your Vault to find a new “Emotes” tab. There you can configure the emotes you are going to use with your character.
  • For each of the four slots, you can select a different emote from the ones in your collection. Each slot corresponds to the 1…4 keys, plus the victory emote which automatically appears upon completing a dungeon.
  • You can also save the selected configuration as a “preset”, and you have up to 8 presets available to you. They will be useful to store a certain configuration and quickly reapply it to other characters.
  • Emotes can be obtained directly from the Wardrobe or through other methods, like prizes in the Battlepass or Missions. This can vary depending on the season!


As the dungeon is approaching release, please make sure to test it thoroughly and give us feedback and suggestions on what you want to see change! 

Here is a list of some of the changes you can expect to find:

  • Implementation of Boss Animations
  • Train art and balancing tweaks to the encounter
  • New UT(Event White) – Kogbold Multitool (You can find it in the steamworks rewards box)
  • New art in the dungeon rooms 
  • Dungeon music (WIP)
  • Loot is now dropping
  • Misc: Everything you should expect from a dungeon on prod

Potion Vault Helper Tooltips

  • One of our known issues with player progression is not understanding where to find potions.
  • This can be discovered through trial and error or using the wiki.
  • Now there is a location in game which could provide this information at a glance.
  • A tooltip is created which is displayed when mousing over a potion in the Potion Vault.
  • This tooltip would display the following information:
    • The name of the potion
    • The potion’s sprite.
    • The total number of that potion the player has in the potion vault
    • A list of places the item can be found.
    • A short description of the potions effects.
    • If the player is not at max for the stat the following information will be displayed:
      • An eye-catching icon to highlight the information.
      • A note of how many potions the player has left to consume before they max this particular stat.
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