Drake: RotMG’s about emotions 

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His name is Jackson, he’s 21 years old and comes from the USA. He loves the Court, but he’s not studying to become a lawyer. He’s one of our most recent Future Seekers. Meet Drake.

What is your day job? Tell us about it.

I’m currently a third-year college student studying biochemistry with the goal of becoming a doctor. Quite a decent amount of my time is spent doing undergrad research, and I also have a part-time job doing peer advising and tutoring!

Any hidden talents or hobbies?

Not really any crazy hidden talents, but a couple of my IRL hobbies include playing dnd & volleyball, and watching movies on a weekly basis, then reviewing them in a podcast I do with my friends. 

How and when did you start playing RotMG?

About 9 years ago, I got my first computer, my cousin introduced me to RotMG, and back then I was absolutely obsessed. I’ve put a large number of hours into this gave ever since.

Favorite Class, Dungeon, and Item?

Summoner is my favorite class hands down, but huntress is a close second. My favorite dungeon would have to be the Secluded Thicket, and my favorite item is a tie between tshot and magic wand (high fire rate weapons my beloved)

What other games do you play?

Recently, I’ve gotten into Lost Ark with some friends. I also have been playing The Binding of Isaac, some Borderlands 2, and a bunch of different Pokemon games. 

What makes RotMG unique? 

There’s just no other game quite like RotMG, in the sense that most games don’t contain a permadeath aspect, which totally changes how the game feels compared to other games. This game also never ceases to make me feel emotions I didn’t know existed. 

What are the things you love the most in the game?

Probably my favorite thing to do in RotMG is to play on PPEs, there’s just something more fun for me about progressing only with drops gained on a certain character. It’s also more exhilarating running dangerous endgame dungeons with a character that you’ve invested a lot of time into. 

Meet Silvestre, Drake’s cat.

What would you change?

Court of Oryx dungeons. I really really enjoy all of them, boss fight dungeons are always fun. However, there is little to no incentive to actually do them over Oryx unless you’re specifically farming one item. Even then, the drop rates are so bad that most people just wait until events to run them (because the drop rates are balanced around the availability of keys). I’d like to see some incentive to actually enter the Court over doing Oryx, whether that be removing court keys from the game (which won’t happen) or making it so that doing the dungeon through the court has more generous rates as opposed to doing the dungeon from an opened key. 

What made you join the Future Seekers?

This game has been a huge part of my life, and I wanted to contribute to the game in some sort of way. The best way of doing so seemed to be applying to be a Tester (Future Seeker), and so when apps opened up, I decided to apply. So far, it’s been a really great experience interacting with all the other testers and DECA members, sharing ideas about the game, and seeing firsthand the work that gets put into this game. 

How do you see the game in 10 years?

I’m hoping in 10 years the game has a more fleshed-out progression system, as well as new and reworked dungeons/classes that give the player more options to play with whatever style they choose.

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