Welcome to this testing session! This week we are inviting you to test the Realms directly! We have made some fairly simple, but hopefully effective changes to speed up the pacing of Realms!
Please note that:
You need to select “Testing” from the upper right launcher menu in order to enter this testing session. If you don’t have a Testing account you’ll need to create one. Your regular production account will not be of any use there.
We have made some changes to the Realm spawning system to both reduce the time spent in the Realm and make it more meaningful by having more interesting events.
- The amount of Ent Ancients and Liches have been reduced by 50% on average, resulting in a 33% decrease in Heroes of Oryx overall.
- Drop rates have been increased to adjust for the reduction.
- Event bosses for high-level dungeons now have a 25% chance to spawn, so they will spawn more frequently. Some once-per-realm events can now appear more than once. Currently, this includes the Lord of the Lost Lands, Sphinx, Hermit, and Mountain Temple encounters.
- Slight adjustments to some Event encounters
- MaxHP reduced from 150k to 125k
- Killer Pillar defense reduced from 70 to 60
- The Nest
- Beehemoth MaxHP reduced from 25k to 20k
- Nest Colonies were reduced from 11 to 7 spawns.
Another significant adjustment we are making is to change the stat stacking for both items and consumables.
Previously, one of the problems in our system was that stat modifiers were applied in a very inconsistent way. You could stack two different modifiers on the same stat and, depending on the circumstances and context, they would overwrite, or even ignore one another without a proper, logical stacking method. This issue lasted for a very long time and it hindered the creation and balancing of several items.
Now, we are changing and introducing new functionalities to finetune the rules by which different stat modifiers are applied to a player, from either gear or consumables. Here you will see a brief description of some of our new “stacking modes”:
Diminishing returns stacking mode
- In this mode, the oldest modifier works at 100% efficiency, while new modifiers to the same stat that are added on top of it, will be applied at a decreased efficiency. This works very similarly to the current stacking system.
- The player uses an item that gives +10 ATT.
- They use it again, or another attack-boosting item.
- Their total ATT bonus is ~18 (the second use is less efficient and only provides +8 ATT!)
- They use it again. Their total Attack bonus becomes ~23 (the third use is even less efficient, providing +5 ATT!)
Consumable stacking mode
- Works the same as Diminishing Returns; however, it contains all consumables.
- Allows consumables to stack on top of and not interfere with temporary boosts from equips but still diminishes between other consumables.
Maximum stacking mode
- In this mode, only the highest modifier will be applied.
- The player equips an item that gives +50 HP.
- The player activates an Ability that gives +100 HP.
- The player gets a total of +100 HP for the duration of the Ability.
Per-item no-stacking mode
- In this mode, you can only receive the modifier from a particular item once.
- You can still receive modifiers to the same stat from other items, but not from the one you already have a modifier from.
- The Player uses the Seal of the Seeker Ability to boost hitpoints.
- This item will then be ignored for all further attempts to boost hitpoints.
- The player may use other items to boost hitpoints, so long as they are not the same item.
|Diminishing returns stacking mode
|Maximum stacking mode
|Per-item no-stacking mode
|Helm of Draconic Dominance
|Seal of the Initiate
|Cloak of Bloody Surprises
|Seal of the Pilgrim
|Tome of Holy Furor
|Seal of the Seeker
|Seal of the Enchanted Forest
|Seal of the Aspirant
|Seal of the Divine
|Seal of the Holy Warrior
|Seal of the Blessed Champion
|Resurrected Warrior’s Armor
|Slurpian Sea Scroll
|Legacy Seal of the Enchanted Forest
|Helm of Exalted Might
|Seal of Invocation
|Tome of Exorcism
|Seal of Righteous Victory
|Cloak of Eerie Trepidation
|Reinforced Root Armor
|Laborer’s Hard Hat
|Cursed Spire Spell
|Operator’s Hard Hat
|Foreman’s Hard Hat
|Ember of the Void
|Ember of the Daeva
|Snake Charmer Pungi
|Leaf Dragon Hide Armor
|Prism of Shattered Light
|Cloak of the Darkened Sun
|Orb of Conquest
|Seal of the Battle God
|Vesture of Duality
|Exalted God’s Horn
* Angel’s Fanfare, due to its particular design that contains several effects combined, also uses a combination of different stack modes.
In the testing server Shop you’ll find everything you need for this session:
Relative Stat Boosts
We are adding a new functionality for items, relative stat boosts, which provide bonuses to your stats based on the other stats you have. For example, we can now add an item that gives you a bonus equal to 20% of your speed stat as defense, allowing you to potentially build for speed and be rewarded with more defense for doing so. This will allow us to create new items that can greatly expand the depth to create a gear setup enabling much more intricate and interesting builds.
- Only boosts stats based on your base stats/exaltations + equipment, consumables, and temporary buffs are not counted.
- It does not consider other relative boosts when calculating your boost, so if you have 20% of wisdom added as defense, and 20% of Defense added as wisdom, they will ignore each other to prevent things from getting out of hand.