Realmers!
The time has come for a new update to Realm of the Mad God Exalt. The Nexus has changed and is now in its void phase during our upcoming Void Event. We promise it’s just a phase! But there are more amazing things coming to Realm. The Item Forge is getting an update and we are introducing ST crafting! A fan favorite, UT Trading gets an extension with more items. We did not forget about Events. While the Void Events run, you are able to complete the Horror STory as well.
Let’s have a look at all the changes!
Remnants of the Void
The Void Entity has found a new, unlikely host – a theater director gone deranged with dreams of influence and fame. An admirer of the Puppet Master, this backstage tyrant has gained new powers from his infestation by the Void, and the fruits of his imagination now roam the Realm. A man-spawned evil, a manifestation of violence, haunts the forests of the Realm; a twisted creation of a deranged scientist prowls about for revenge.
As dreams and nightmares invade the Realm’s reality, the Void Entity itself is stronger than usual, and portals to The Void can be found in more and more places. The bravest of the heroes of the Nexus must now help to beat back the infestation, or give in to the whispers of the beyond and become empowered actors on this stage of horror.
The Void Event will start on June 7th at 12 PM UTC and end on June 21st at the same time.
The Void will give you 1.5x loot and EXP like usual in these events plus a guaranteed drop of Void Catalyst x2
In the Realm, you will find the Void Heralds who have allied with the Void Entity, alongside them two Remnants of the Void portals will spawn.
Remnant of the Void is the same Void you know and love but with a twist! Since it’s just a remnant, it’s weaker than the real thing, so it always spawns with the following dungeon modifiers:
- Weak Boss III : Boss has 45% less HP.
- Tame Boss IV : Boss inflicts 32% less damage.
- Weak Minions III: Minions have 40% less HP.
- Tame Minions III: Minions inflict 32% less damage.
By defeating the boss you will have a guaranteed drop of Void Catalyst x1
From June 7th to June 14th
- Ice Cave will have 1.5x Loot Drop and EXP enabled. It will also have a 15% chance to drop a Remnant of the Void Portal
- Ocean Trench will have 1.5x Loot Drop and EXP enabled. It will also have a 10% chance to drop a Remnant of the Void Portal
From June 14th to June 21st
- The Third Dimension will have 1.5x Loot Drop and EXP enabled. It will also have a 25% chance to drop a Remnant of the Void Portal
- Parasite Chambers will have 1.5x Loot Drop and EXP enabled. It will also have a 10% chance to drop a Remnant of the Void Portal
Quests
Quest Name | Requirement/s | Reward/s | Type of Quest | Dates |
Call of the Void | Void Catalyst x50 | Void Bow | Once per account | 07/06-21/06 |
Unspeakable Truth | Void Catalyst x60 | Void Bow Blueprint | Once per account | 07/06-21/06 |
Consumed by Darkness | Void Catalyst x40 | Void Demon Mystic Cronus Entity Assassin Little Evil Doer Wizard Anubis Necromancer | Once per account | 07/06-21/06 |
Creatures of Horror | Void Catalyst x40 | Void Hound Pet Skin Abyss Goliath Pet Skin Mini Void Entity Pet Skin Hollow Wendigo Pet Skin | Once per account | 07/06-21/06 |
Item Forge
Tabs
- We have added new filtering options to the Blacksmith menu.
- There are now different tabs that make navigating your crafting options easier:
- “All” lists all craftable items available to you, same as before.
- “UT” will show only all craftable UTs you have available.
- “ST” will show craftable ST (more on this later).
- “Misc” will show other objects which are not gear or don’t fit the other categories, like Ores and Nildrops.
- We have also added a sorting function that will arrange the current tab in order of Forgefire cost.
- When you select an item to craft, it will show only your relevant items in the Dismantle panel.
- When you select an item the selected dismantled items will deselect.
- Finally, the Search button will help you quickly find items by name.
Special requirements
- Certain UTs now require you to dismantle 1 or more UT’s from the same dungeon/set of dungeons as part of the costs. This will be clearly indicated in the forge requirements.
- Fungal Cavern and Crystal Cavern items can be used interchangeably.
- Lost Halls, Cultist Hideout, and Void items can be used interchangeably.
- Some items can also require additional Marks of their specific dungeon.
- You can see the valid items as they have icons that appear in their tooltip to easily identify them. For now, the only items that have icons are top-tier items that have a “characteristic” dungeon they are found in, so not all items have this icon.
- To make it easier to identify which items fulfill these special requirements, items that are needed will be highlighted with a cyan border.
- For now, we are applying this system only to top-level dungeons and crafting top-tier items (we will observe the impact on the game, and might change and/or extend it based on feedback).
- As mentioned, not all items have an associated dungeon. You can check the list below.
Associated Dungeon | Icon |
Fungal Cavern | |
Crystal Cavern | |
The Nest | |
Lost Halls | |
Cultist Hideout | |
The Void | |
Forgotten King | |
Oryx`s Sanctuary |
Item | Origin |
Bow of the Void | The Void |
Quiver of the Shadows | The Void |
Armor of Nil | The Void |
Sourcestone | The Void |
Corruption Tether | The Shatters |
Ancient Eminence | The Shatters |
Abyssal Insignia | The Shatters |
Twilight Shroud | The Shatters |
Archangel’s Judgement | The Shatters |
The Forgotten Crown | The Shatters |
The Twilight Gemstone | The Shatters |
Bracer of the Guardian | The Shatters |
Ice Crown | The Shatters |
Peacekeeper | The Shatters |
Vanguard’s Visage | The Shatters |
Noble Mandolin | The Shatters |
Polarity Poison | The Shatters |
Sentinel’s Sidearm | The Shatters |
Primal Arcana | The Shatters |
Valor | The Shatters |
Dusky Catalyst | The Shatters |
Warmonger | The Shatters |
Mantle of the Monarchy | The Shatters |
Vest of Abandoned Shadows | The Shatters |
Royal Guard’s Cuirass | The Shatters |
Nectar Crossfire | The Nest |
Fallen One’s Blade | The Nest |
Consecrated Trap | The Nest |
Queen’s Stinger | The Nest |
Hivemaster Helm | The Nest |
Beehemoth Quiver | The Nest |
Beehemoth Quiver | The Nest |
Beehemoth Quiver | The Nest |
Hivemind Mace | The Nest |
Divinity | Oryx’s Sanctuary |
Oryx’s Escutcheon | Oryx’s Sanctuary |
Gladiator Guard | Oryx’s Sanctuary |
Exalted God’s Horn | Oryx’s Sanctuary |
Harmonious Harp | Oryx’s Sanctuary |
Avarice | Oryx’s Sanctuary |
Gambler’s Fate | Oryx’s Sanctuary |
Turncoat Cape | Oryx’s Sanctuary |
Collector’s Monocle | Oryx’s Sanctuary |
Lumiaire | Oryx’s Sanctuary |
Chaotic Scripture | Oryx’s Sanctuary |
Vesture of Duality | Oryx’s Sanctuary |
Divine Coronation | Oryx’s Sanctuary |
Superior | Oryx’s Sanctuary |
Genesis Spell | Oryx’s Sanctuary |
Diplomatic Robe | Oryx’s Sanctuary |
Chancellor’s Cranium | Oryx’s Sanctuary |
Enforcer | Oryx’s Sanctuary |
Ballistic Star | Oryx’s Sanctuary |
Centaur’s Shielding | Oryx’s Sanctuary |
Battalion Banner | Oryx’s Sanctuary |
Brain of the Golem | Lost Halls |
Marble Seal | Lost Halls |
Sword of the Colossus | Lost Halls |
Breastplate of New Life | Lost Halls |
Magical Lodestone | Lost Halls |
Crystalline Kunai | Fungal Cavern |
Tome of the Mushroom Tribes | Fungal Cavern |
Sporous Spray Spell | Fungal Cavern |
Fungal Breastplate | Fungal Cavern |
Crystal Shield | Fungal Cavern |
Cave Dweller Trap | Fungal Cavern |
Staff of Unholy Sacrifice | Cultists’ Hideout |
Skull of Corrupted Souls | Cultists’ Hideout |
Ritual Robe | Cultists’ Hideout |
Bloodshed Ring | Cultists’ Hideout |
Fractured Gemstone Wakizashi | Crystal Cavern |
Star of Enlightenment | Crystal Cavern |
Echoes Prism | Crystal Cavern |
Crystallised Mist | Crystal Cavern |
Cloak of Refraction | Crystal Cavern |
Irradiance Sheath | Crystal Cavern |
Blueprints
- Blueprints will now also count as an original item from the dungeon its item comes from.
- This means you can use a Blueprint as a substitute of one item from its corresponding dungeon.
- Remember not all Blueprints have an origin dungeon. We will be applying this change to Blueprints of top-end items only.
- Also, the maximum of 1 Blueprint per forging is still maintained.
New STs
The “new generation” of ST Sets come with a completely new system. Instead of being directly dropped from monsters, they can only be obtained through the Item Forge!
Generational icons
We would also like to introduce an icon in the STs tooltip that allows you to identify to which “generation” of ST Sets they belong, with certain exceptions. Reskins and reworked items generally respect the generation their originals appeared in.
“First” generation of ST Sets on Realm | “Second” generation of ST Sets on Realm | “Third” generation of ST Sets on Realm |
Resurrected Huntress Set
The Resurrected Huntress is designed to clear swathes of enemies at a distance with the wide cone of her Bolt Thrower. She also has the Vitality and Defense to close with larger enemies to give them the full force of all five projectiles. When she gets to this range, enemies will have to beware of the retaliatory explosion of sparks from her Wedding Dress, or the high damage of her Lightning Rod trap. This will leave enemies slowed and easy prey.
Items in the set:
- Weapon – Bolt Thrower (Bow)
- Ability – Lightning Rod (Trap)
- Armor – Wedding Dress (Leather)
- Ring – Gothic Bouffant
Killbilly Warrior Set
The Killbilly is also able to get in close and deal a lot of damage. His Burlap Cowl synergizes with the Headless Ted ring item to paralyze enemies who might otherwise run out of his range, in addition to the usual Berserk effect on helms. And those enemies who do escape will be left Bleeding due to the improved Bleeding system on his Jagged Hatchet weapon. The added damage this can stack on enemies can allow the Killbilly to hit and run, allowing his superior Vitality to regenerate quickly.
Items in the set:
- Weapon – Jagged Hatchet (Sword)
- Ability – Burlap Cowl (Helm)
- Armor – Overalls of Endurance (Heavy)
- Ring – Headless Ted
ST crafting
In order to see how the new ST Sets are crafted, we want to introduce you to the new system:
- In the new ST tab (more details further below), you can find a new generation of ST set items that can be crafted.
- In this first version, only the new generation of ST items can be crafted, but we are considering different approaches for older ST items.
- For now, the older generations of ST items can only be dismantled. Only the new ST sets we introduce from now on will be craftable. We might change this in the future, though!
- These ST items don’t require Blueprints to be unlocked in the Item Forge.
Mythical material
- ST items require the new mythical material to be crafted. This material can only be obtained from dismantling ST items.
- Same as with UTs, ST’s may also have additional requirements. For example, you need to dismantle at least one ST Weapon to be able to craft another ST Weapon. This depends on the item.
Mythical Set Tokens
- Finally, ST items also require a specific token, obtainable from a variety of dungeons.
- Every ST set requires a different token. So to craft the items in the new Huntress’ ST set you will need the Huntress’ unique token (Resurrected Huntress Set Token).
- These tokens will, in phase 3, drop in selected dungeons.
ST Distribution Phases
The New STs will be rolled out in three different distribution phases.
Phase 1 – From June 7th to June, 20th
The Horror STory will last for two weeks. It’s similar to what you are used to with the War STory campaigns, but in this case, you will be able to get tokens instead of STs directly. The structure of rewards will also slightly change (only Mythical ST Chests and Mythical ST Gems) but you will still be able to choose for which class you want the token to be.
Horror STory
The Horror Story Campaign is coming to Realm starting on the 7th of June after the Maintenance and runs until the 20th of June at 12 PM UTC. The Grace Period runs for 3 days until the 23rd of June.
Let’s have a look at the campaign:
You’ll see that it’s not a common campaign: this one will allow you to get Mythical ST Chests
and Mythical ST Gems.
Mythical ST Chests
Mythical ST Gems
Solo Keys
Running “solo” dungeons is a popular -and dangerous- challenge for our veteran players. Why not have extra rewards for it? Solo keys, as the name suggests, are keys for players who want to play a dungeon alone.
- Solo Keys can only be opened in the vault
- Which makes Solo Keys to be only usable by a single player and never a group
- Which makes Solo Keys to be only usable by a single player and never a group
- Solo Keys contain already predefined Dungeon Mods.
- These Dungeon Mods are read-only and cannot be altered by the player.
- This means a player cannot reset, upgrade, downgrade nor reroll the Dungeon Modifiers of a key.
- This means a player cannot reset, upgrade, downgrade nor reroll the Dungeon Modifiers of a key.
- These Dungeon Mods are read-only and cannot be altered by the player.
- Right now you can experience these keys for the following dungeons:
- Lost Halls – Marble Colossus (10% chance of dropping a Mythical ST Gem)
- Fungal Cavern – Crystal Entity [Crystal Cavern] (10% chance of dropping a Mythical ST Gem)
- Secluded Thicket – Xolotl the Lightning God (5% chance of dropping a Mythical ST Gem)
- High Tech Terror – F.E.R.A.L. (5% chance of dropping a Mythical ST Gem)
- These keys are only obtainable during special occasions through dedicated Events.
- Daily Quests
- Requirements: 1x Health Potion and 1x Potion of Mana
- Rewards: Solo Lost Halls Key or Solo Fungal Cavern Key or Solo Secluded Thicket Key or Solo High Tech Terror Key
- Start time: 2022-06-07- 12:00 UTC
- End time: 2022-07-12 – 12:00 UTC
- Free packs – 3 packs in total each available for 7 days
- Content: 4 Solo Skeleton Keys (can be exchanged for Solo Key of choice) + 8 Mystery Stat Pot
- Free packs will be added to the shop on:
- 2022-06-07 at 08:00:00 UTC
- 2022-06-21 at 08:00:00 UTC
- 2022-07-12 at 08:00:00 UTC
- Go weekly packs – 7 in total, which will be limited to 1 or 2 per Account and each will be available for 7 days
- Content: 4 Solo Skeleton Keys (can be exchanged for Solo Key of choice)
- Price: 500g
- Limit: 1 pack per account 1st, 2nd week
- Limit: 2 packs per account 3rd – 7th week
- New pack(s) will be added to the shop each Tuesday from 2022-06-07 to 2022-07-19
- Daily Quests
We are currently planning to distribute Solo Keys during each release of new Third Generation Set Tiered items.
Phase 2 – From June 21st to July, 11th
We will start selling the Augmented keys. These are very similar to Enchanted keys but will drop Mythical ST Gem and its shards as a 3rd Generation craft component together with Mystery ST Chest and its shards which can be opened or used as Mythical material for forging.
Augmented Keys
Using an Augmented Key will open the respective dungeon and give the opener a Mythical ST Crate
Augmented Keys will be available in direct sales in UI Store as well as in event key boxes from 2022-06-21 to 2022-07-12. Sales of Augmented Keys is a part of the second phase of 3rd Generation STs distribution.
You can find the Augmented Keys in the Shop.
Phase 3 – From July, 12th
We release tokens as a drop in the dungeons. Please note that we are not selling tokens directly in any way, nor 3rd gen STs.
Forge UI changes
- We have improved the interface of the Blacksmith menu.
- There are now different tabs that make navigating your crafting options easier:
- “All” lists all craftable items available to you, same as before.
- “UT” will show only all craftable UTs you have available.
- “ST” will show craftable ST (more on this later).
- “Misc” will show other objects which are not gear or don’t fit the other categories, like Ores and Nildrops.
- We have also added a sorting function that will arrange the current tab in order of Forgefire cost.
- When you select an item to craft, it will show only your relevant items in the Dismantle panel.
- And finally, the Search button will help you quickly find items by name.
Special requirements
- Certain UT’s now require you to dismantle 1 or more UT’s from the same dungeon/set of dungeons as part of the costs. This will be clearly indicated in the forge requirements.
- Fungal Cavern and Crystal Cavern items can be used interchangeably.
- Lost Halls, Cultist Hideout and Void items can be used interchangeably.
- Some items can also require additional Marks of their specific dungeon.
- For now, we are applying this system only to top-level dungeons and crafting top-tier items (we will observe the impact on the game, and might change and/or extend it based on feedback).
- You can see the valid items as they have icons that appear in their tooltip to easily identify them. For now, the only items that have icons are top-tier items that have a “characteristic” dungeon they are found in, so not all items have this icon.
- To make it easier to identify which items fulfill these special requirements, items which are compatible with the requirement rules will be highlighted with a cyan border.
- As mentioned, not all items have an associated dungeon. You can check the list below.
Associated Dungeon | Icon |
Fungal Cavern | |
Crystal Cavern | |
The Nest | |
Lost Halls | |
Cultist Hideout | |
The Void | |
Forgotten King | |
Oryx`s Sanctuary |
tem | Origin |
Bow of the Void | The Void |
Quiver of the Shadows | The Void |
Armor of Nil | The Void |
Sourcestone | The Void |
Corruption Tether | The Shatters |
Ancient Eminence | The Shatters |
Abyssal Insignia | The Shatters |
Twilight Shroud | The Shatters |
Archangel’s Judgement | The Shatters |
The Forgotten Crown | The Shatters |
The Twilight Gemstone | The Shatters |
Bracer of the Guardian | The Shatters |
Ice Crown | The Shatters |
Peacekeeper | The Shatters |
Vanguard’s Visage | The Shatters |
Noble Mandolin | The Shatters |
Polarity Poison | The Shatters |
Sentinel’s Sidearm | The Shatters |
Primal Arcana | The Shatters |
Valor | The Shatters |
Dusky Catalyst | The Shatters |
Warmonger | The Shatters |
Mantle of the Monarchy | The Shatters |
Vest of Abandoned Shadows | The Shatters |
Royal Guard’s Cuirass | The Shatters |
Nectar Crossfire | The Nest |
Fallen One’s Blade | The Nest |
Consecrated Trap | The Nest |
Queen’s Stinger | The Nest |
Hivemaster Helm | The Nest |
Beehemoth Quiver | The Nest |
Beehemoth Quiver | The Nest |
Beehemoth Quiver | The Nest |
Hivemind Mace | The Nest |
Divinity | Oryx’s Sanctuary |
Oryx’s Escutcheon | Oryx’s Sanctuary |
Gladiator Guard | Oryx’s Sanctuary |
Exalted God’s Horn | Oryx’s Sanctuary |
Harmonious Harp | Oryx’s Sanctuary |
Avarice | Oryx’s Sanctuary |
Gambler’s Fate | Oryx’s Sanctuary |
Turncoat Cape | Oryx’s Sanctuary |
Collector’s Monocle | Oryx’s Sanctuary |
Lumiaire | Oryx’s Sanctuary |
Chaotic Scripture | Oryx’s Sanctuary |
Vesture of Duality | Oryx’s Sanctuary |
Divine Coronation | Oryx’s Sanctuary |
Superior | Oryx’s Sanctuary |
Genesis Spell | Oryx’s Sanctuary |
Diplomatic Robe | Oryx’s Sanctuary |
Chancellor’s Cranium | Oryx’s Sanctuary |
Enforcer | Oryx’s Sanctuary |
Ballistic Star | Oryx’s Sanctuary |
Centaur’s Shielding | Oryx’s Sanctuary |
Battalion Banner | Oryx’s Sanctuary |
Brain of the Golem | Lost Halls |
Marble Seal | Lost Halls |
Sword of the Colossus | Lost Halls |
Breastplate of New Life | Lost Halls |
Magical Lodestone | Lost Halls |
Crystalline Kunai | Fungal Cavern |
Tome of the Mushroom Tribes | Fungal Cavern |
Sporous Spray Spell | Fungal Cavern |
Fungal Breastplate | Fungal Cavern |
Crystal Shield | Fungal Cavern |
Cave Dweller Trap | Fungal Cavern |
Staff of Unholy Sacrifice | Cultists’ Hideout |
Skull of Corrupted Souls | Cultists’ Hideout |
Ritual Robe | Cultists’ Hideout |
Bloodshed Ring | Cultists’ Hideout |
Fractured Gemstone Wakizashi | Crystal Cavern |
Star of Enlightenment | Crystal Cavern |
Echoes Prism | Crystal Cavern |
Crystallised Mist | Crystal Cavern |
Cloak of Refraction | Crystal Cavern |
Irradiance Sheath | Crystal Cavern |
Changes in Forge values
- We have revisited the value of several items on the Item Forge.
- Check the changes below. Some of these items also have changed their requirements in Marks.
Item | Change |
Kageboshi | It will provide Legendary materials when dismantled. Its requirements to craft are also higher now. |
Penetrating Blast Spell | It will provide Legendary materials when dismantled. Its requirements to craft are also higher now. |
The Twilight Gemstone | It will have higher material requirements to be crafted. |
Warmonger | It will have higher material requirements to be crafted. |
Dusky Catalyst | It will have higher material requirements to be crafted. |
Valor | It will have higher material requirements to be crafted. |
Primal Arcana | It will have higher material requirements to be crafted. |
Sentinel’s Sidearm | It will have higher material requirements to be crafted. |
Polarity Poison | It will have higher material requirements to be crafted. |
Noble Mandolin | It will have higher material requirements to be crafted. |
Vanguard’s Visage | It will have higher material requirements to be crafted. |
Peacekeeper | It will have higher material requirements to be crafted. |
Coral Silk Armor | Slightly reduced materials provided when dismantled. |
Beehemoth Armor (all versions) | Slightly reduced materials provided when dismantled. |
Spectral Cloth Armor | Slightly reduced materials provided when dismantled. |
Corrosion Cutter | Slightly reduced materials provided when dismantled. |
Magic Construction Vest | Greatly reduced materials provided when dismantled. |
Fitted Construction Vest | Greatly reduced materials provided when dismantled. |
Heavy Construction Vest | Greatly reduced materials provided when dismantled. |
Nail Gun Bow | Greatly reduced materials provided when dismantled. |
Spatula Dagger | Greatly reduced materials provided when dismantled. |
Screwdriver Staff | Greatly reduced materials provided when dismantled. |
Measuring Wand | Greatly reduced materials provided when dismantled. |
Hammer Sword | Greatly reduced materials provided when dismantled. |
Sawblade Katana | Greatly reduced materials provided when dismantled. |
Frost Drake Hide Armor | Greatly reduced materials provided when dismantled. |
Frost Elementalist Robe | Greatly reduced materials provided when dismantled. |
Frost Citadel Armor | Greatly reduced materials provided when dismantled. |
Icicle Launcher | Greatly reduced materials provided when dismantled. |
Frost Lich’s Finger | Greatly reduced materials provided when dismantled. |
Frosty’s Walking Stick | Greatly reduced materials provided when dismantled. |
Winter’s Breath Wand | Greatly reduced materials provided when dismantled. |
Saint Nicolas’ Blade | Greatly reduced materials provided when dismantled. |
Yuki | Greatly reduced materials provided when dismantled. |
Nildrops | Force/Cinder/Blood/Moon Forgefire cost has been very slightly reduced. |
Basic Ore | Forgefire cost has been very slightly increased. |
Blueprints
- Blueprints will now also count as an original item from the dungeon its item comes from.
- This means you can use a Blueprint as a substitute for one item from its corresponding dungeon.
- Remember not all Blueprints have an origin dungeon. We will be applying this change to Blueprints of top-end items only.
- Also, the maximum of 1 Blueprint per forging is still maintained.
Realm Speedup
We want to make some QoL changes to the Realm spawning system, both reducing the time spent in the realm and also making it more meaningful by having more interesting events.
- Ghost King will be tweaked so it has less waiting time and idle phases.
- Ghost King will no longer be an evaluation boss. There will only be 1 wave of 5 enemies, and they will spawn immediately upon attacking the Ghost King.
- Ghosts and Ghost Master no longer have invulnerability while they move around.
- Ghost Master can be tossed in any of the 5 directions (not just to the right of the Ghost King)
- Less Ent Ancients and fewer Liches will spawn. This effectively means a decrease in the number of Heroes of Oryx per realm.
- Ents and Liches have been reduced by 50% on average (resulting in a 33% decrease in Heroes of Oryx overall)
- Drop rates have been increased to adjust for this reduction.
- Ents and Liches have been reduced by 50% on average (resulting in a 33% decrease in Heroes of Oryx overall)
- Event bosses for high-level dungeons have an increased chance to spawn. Some once-per-realm events (TBD) can now appear more than once.
- Event bosses have a 25% chance to appear after a Hero of Oryx is killed.
- Lord of the Lost Lands, Sphinx, Hermit, and Mountain Temple encounters can now appear up to 2 times per Realm.
- Slight adjustments to some Event encounters
- Avatar
- MaxHP reduced from 150k to 125k
- Killer Pillar defense reduced from 70 to 60
- The Nest
- Beehemoth MaxHP reduced from 25k to 20k
- Nest Colonies reduced from 11 to 7 spawns.
- Avatar
Bleeding Projectiles
An update to the combat system has allowed for the Bleeding condition to better be applied to projectiles.
- A projectile with the Bleeding effect will place a stack on the target which will last for X seconds.
- Unless it has a higher value defined on the weapon, this stack will deal up to 20 damage per second until it expires.
- These stacks are cumulative and can be added by multiple players.
- High-level enemies have had a ‘Bleeding Maximum’ value added to prevent them from losing more than 1% of their total max HP per second through bleeding.
UT Trading extension
We are increasing the list of UT’s which can be traded. In order to not dramatically alter the appeal and design of dungeons, encounters, and Quests, we are being very selective when opening the trading option for these items. This is the list of new items that now will be tradeable:
- Tome of Holy Protection
- Ring of the Pyramid
- Ring of the Nile
- Pharaoh’s Requiem
- Ancient Stone Sword
- Crystal Sword
- Crystal Wand
- Wakizashi of Eastern Winds
- Wakizashi of Crossing Fires
Lost Halls drop rate increases:
We have increased the drop rates of the following items to be more in line with other high-level dungeons:
- Sword of the Colossus
- Marble Seal
- Breastplate of New Life
- Magical Loadstone
- Bow of the Void
- Quiver of Shadows
- Armor of Nil
- Sourcestone
- Omnipotence Ring
- Tier 13 Weapons
- Tier 14 Armors
Other changes
- Adjusted difficulty scores a bit:
- Both Ice Cave and The Inner Sanctum will now be Difficulty 5.
- Cultist Hideout will now be Difficulty 8, same as Lost Halls (Void will remain 8.5)
Fixes
- Fixed an issue where the XP Bonus from the Fast Learner Exaltation was not correctly applied.
- Fixed an issue where sticky notifications appeared outside of the Nexus.
- Fixed the tooltip of the Hooded Skull by adding a space.
- Fixed a bug where some minibosses in Cultist Hideout were affected by minion Dungeon Mods instead of the Boss-affecting ones.
- Fixed MP costs for Great Shinobi Sheath
Cool