Realmers,
This is the big testing session that will precede Easter. So we, once again, loaded the session with many of the cool stuff we want to release. Take a look!
Please note that you’ll need to join the Testing Server (upper right corner of your screen) so that you can join this session. Also, as usual, your regular production account won’t work here. If you don’t have one already, you’ll need to create a Testing one. And don’t forget to remove it when you are finished testing. Doing so will avoid issues with the actual production launcher when we update the game.
The Shatters
We have decided to alter The Shatters to cut down on the time needed to complete it. We have done that trying to keep the essence of the dungeon, but focusing on the Castle section, which was the part that received the most feedback and also what our data indicated could benefit the most from a completion time reduction. We also wanted to improve the Dungeon’s balance towards solo players. Overall, we aimed for Shatters to have a very significant speed up thanks to these changes, which we detail here:
- Payload waypoints in each wing cut from 7 to 4.
- Payload speed increased and player detection distance increased
- Waypoint health and scaling reduced
- Enemy density in castle reduced
- Archmage can now take 15% of its max health per stagger, up from 12.5% (Should take fewer bird phases to complete with high enough DPS)
- Slightly reduced invulnerability times in the Archmage fight
- Tendril armor pierce shots during King’s Desperation Move lowered to 45 damage
- Desperation Move Shade purple shots lowered to 70 damage, red shots lowered to 100
Mountain Temple
Generation
- General enemy density lowered
- Corrupted armor can only spawn in Large rooms
- Mini corrupted armor can spawn without their larger counterpart in most room types
- Corrupted spawn can now spawn in regular rooms
Enemies
- Archers no longer paralyze, instead only slowing
- Monks shot pattern changes, now inflicting petrify for 0.6 seconds instead of darkness
- Casters shots boomerang, inflicting curse instead of confuse
- Corrupted armor quiet changed to silence
Boss
- Full fight rework
- The fight now focused on fighting 4 elemental spirits that Daichi commands.
- A lot of excess time has been cut from the fight to speed it up
Rewards
- Added an additional rainbow pot
- Defense potion increased to greater defense
- Newly added bard and summoner STs moved from Daichi to the Earth and Air spirits respectively.
Lair of Draconis
New mod
- Soul Boost – A tier
- All dragons will have their best drop rates as if they were the last boss fought.
General:
- New portal art
- New key art
- Increased drop rates on all loot
- Greater Potions drop in the place of regular potions.
- T3 rings, T9 weapons, t10 armors removed from drop tables.
- There is now a button to teleport instead of being teleported automatically.
- Reduced time needed to teleport back to the main room after defeating a dragon.
Pyyr:
- New First phase
- Crimson souls now choose randomly between orbiting Pyyr or chasing the player so that they all don’t clump together.
- New finale phase
- New art for projectiles and lava
Nikao
- During the “whack-a-mole” phase, Nikao will stay in each pool a bit longer and jump to a new one every time a damage threshold is reached.
- Removed the 15% max hp self heal
- Eggs now spawn 2 souls upon being destroyed instead of one being spawned with the egg and one spawning once cracked.
- Made Feargus projectile inheritance fairer.
- New art for blue, green, and red water tiles.
Limoz
- New fight structure
- New finale attack
- New art for rocks and some projectiles.
Feargus
- Eggs now activate sooner
- Souls are less aggressive
- Removed extra minion spawning phase between miasma and invisible attack.
Ivory
- Removed his final clone phase before death
- Added anti-decoy measures.
Favorite Pet feature
This QoL change will allow you to mark a pet as “favorite” by clicking on the little icon next to its name in the Pet Menu (go to Pet Yard and talk to the Yard Caretaker).
A “favorited” pet will auto-follow your character when you create a new character.
Item Balance
Katana rework
- Katanas have been adjusted to have a more interesting and congruent stat distribution.
Tier | Name | Damage | Avg | Shots | Rate of Fire |
0 | Rusty Katana | 30-75 | 52.5 | 1 | 1 |
1 | Kendo Stick | 35-80 | 57.5 | 1 | 1 |
2 | Plain Katana | 40-85 | 62.5 | 1 | 1 |
3 | Thunder Katana | 50-90 | 70 | 1 | 1 |
4 | Line Kutter Katana | 60-95 | 77.5 | 1 | 1 |
5 | Night Edge | 60-110 | 85 | 1 | 1 |
6 | Sky Edge | 80-115 | 97.5 | 1 | 1 |
7 | Buster Katana | 95-130 | 112.5 | 1 | 1 |
8 | Demon Edge | 100-155 | 127.5 | 1 | 1 |
9 | Jewel Eye Katana | 105-170 | 137.5 | 1 | 1 |
10 | Ichimonji | 120-175 | 147.5 | 1 | 1 |
11 | Muramasa | 125-190 | 157.5 | 1 | 1 |
12 | Masamune | 140-190 | 165 | 1 | 1 |
13 | Sadamune | 155-205 | 180 | 1 | 1 |
14 | Kusanagi | 170-220 | 195 | 1 | 1 |
UT | Void Blade | 600-750 | 675 | 1 | 0.3 |
UT | Doku No ken | 125-155 | 140 | 1 | 1.2 |
UT | Celestial Blade | 200-220 | 210 | 1 | 1 |
UT | Blade of the Assailant | 125-180 | 152.25 | 1 | 1.25 |
UT | Candy Katana | 125-170 | 147.5 | 1 | 1.25 |
UT | Ray katana | 150 | 150 | 1 | 1.1 |
UT | Valor | 475-550 | 512.5 | 1 | 0.45 |
UT | Enforcer | 100-140 | 120 | 2 | 1 |
ST | Reikoku | 70-85 | 77.5 | 2 | 1 |
ST | Kazekiri | 100-125 | 112.5 | 2 | 0.85 |
ST | Kiritsukeru | 235-275 | 255 | 1 | 0.7 |
ST | Quartz Cutter | 75-90 | 82.5 | 3 | 0.8 |
ST | Saif of the Deep | 65-80 | 72.5 | 4 | 0.7 |
Bow Rework
- We are introducing a completely new playstyle for Bows! We hope you enjoy this new change and let us know what you think of it.
- Some bows like the Crossbow, the Double Bow, and the Heavy Crossbow have been renamed to match their new functions. They will now be called “Hardwood Bow”, “Sharpshooter Bow” and Redwood Bow”.
Tiered Bows:
New Tiered | ||||||
Tier | Main Min | Main Max | Avg Damage | Side Min | Side Max | Side Avg |
0 | 15 | 20 | 17.5 | 5 | 10 | 7.5 |
1 | 20 | 25 | 22.5 | 5 | 10 | 7.5 |
2 | 25 | 30 | 27.5 | 5 | 15 | 10 |
3 | 30 | 35 | 32.5 | 5 | 15 | 10 |
4 | 35 | 45 | 40 | 15 | 20 | 17.5 |
5 | 45 | 55 | 50 | 15 | 20 | 17.5 |
6 | 55 | 65 | 60 | 15 | 20 | 17.5 |
7 | 65 | 75 | 70 | 20 | 30 | 25 |
8 | 85 | 95 | 90 | 20 | 30 | 25 |
9 | 95 | 105 | 100 | 20 | 30 | 25 |
10 | 105 | 115 | 110 | 25 | 35 | 30 |
11 | 115 | 125 | 120 | 25 | 35 | 30 |
12 | 125 | 135 | 130 | 25 | 35 | 30 |
13 | 135 | 145 | 140 | 35 | 45 | 40 |
14 | 145 | 155 | 150 | 35 | 45 | 40 |
UT Bows:
New UT Bows | ||||||
Name | Min | Max | Avg | Num Shot | RoF | |
Bramble Bow | 30 | 45 | 37.5 | 3 | 1.2 | |
Coral Bow | 70 | 90 | 80 | 2 | 1.25 | arc gap decreased to 9 |
Doom Bow | 500 | 600 | 550 | 1 | 0.33 | |
Leaf Bow | 120 | 175 | 147.5 | 1 | 1.4 | |
Thousand Shot | 65 | 130 | 97.5 | 1 | 2 | |
Bow of the Void | 175 | 250 | 212.5 | 1 | 1.05 | |
Warmonger | 95 | 110 | 102.5 | 2 | 1.2 |
ST Bows:
Current ST Bows | |||||
Name | Min | Max | Avg | Num Shot | RoF |
Nectar Crossfire | 125(60) | 135(60) | 47.5(60) | 1(1) | 1 |
Resplendent | 225 | 325 | 275 | 2 | 0.35 |
Bergenia Bow | 160 | 195 | 177.5 | 1 | 1 |
Deathless Crossbow | 170 | 205 | 187.5 | 1 | 1 |
Harp | 120 | 145 | 132.5 | 2 | 0.8 |
Hailstorm | 50 | 55 | 52.5 | 3 | 1.2 |
Other items:
Soulcursed Scythe
- Chains do armor piercing damage.
Penetrating Blast Spell :
- Projectile count reduced to 6, damage increased, shots now circle their spawn location really fast. Projectiles pass cover.
60-90 damage – > 300-400 damage
Tome of Holy Furor
- Mp cost reduced to 110
Tideturner Trident:
- arc gap reduced to 6; 4.76 true range
Reikoku
- Range buffed to 4.75
- Arc gap removed
- Amplitude 0.3 -> 0.5
- Frequency 1.7 -> 1
Daybreak Chakram:
- Mp drain reduced to 20 mp/s.
Incubation Mace
- Num shots reduced to 3
Helm of the Swift Bunny:
- Removed CD
Jade Storm Spell
- Mp cost reduced to 125
Every T14 Weapon:
- Fame bonus for weapons now start at T7, meaning t14 now has an 8% fame bonus.
Shadow Serpent Sidearm
- + 50 HP, +5 Vit
Pirate King’s Cutlass :
- Removed def down
Draconis Potion:
- Energized instead of invisible
Midnight star:
- Damage buffed to 600-900
Fire Dragon Battle Armor + Eggre Battle Armor
- DoT increased to 1000 from 500.
Experimental ring
- HP/MP reduced by 10 (60/60/4/4 -> 50/50/4/4)
Candy Coated Armor:
- Dex reduction is now only 5 instead of 10.
Centaurs Shielding
- Def increased to 13 from 10.
Celestial blade:
- New shot pattern
Archangels judgment
- Min damage increased by 5
Honeytomb Snare
- Cooldown reduced to 3 seconds from 6 seconds.
Murky Toxin
- Decreased DoT time to three seconds from 4 seconds on both impacts.
- Increased outer impact range to 5 from 4.
- Increased inner impact range to 2.5 from 2
Pharaoh’s Requiem
- Tossed to cursor instead of spawned on player.
/ Shrieking/Spinal quiver
- Reduced MP cost to 90.
Seal of Cubic Conundra
- +50 hp + 3def on equip(initially had no bonus stats)
Seraphim’s Guard
- +15 def on equip (13 ->15)
Queen’s Stinger
- Min damage buffed by 25
Crystalline Kunai
- Activate now shoots the kunai as well
- Proc cooldown: 2 -> 4
- Damage: 550 -> 350
- Armor pierce added
/Demon blade / Sword of Illumination
- Arc gap 40 -> 25
Cnidaria Rod
- Damage: 150 -> 120
- Damage per wis: 4 -> 10
- Base Targets: 5 -> 4
- Wis per target: 10 -> 5
Cloak of Refraction
- Decoy duration: 2.5 -> 4
- Cloak duration: 5.5 -> 4
- Now spawns 2 summons that orbit the decoy shooting shots that deal 200-300 damage every 0.2 seconds
Virulent Venom
- Damage: 650 -> 700
- Mana cost: 105 -> 100
Prismimic
- Decoy size reduced slightly
Tyrant’s toxin
- Initial grenade throw time reduced: 1.2 -> 0.8
- (clusters still take as long to land)
Spider eye ring
- Proc chance: 5% -> 100%
- Wis replaced with Def
/ Spirit/Foramite Staff
- Damage: 30-70 -> 35 -75
- Fire rate: 1.65 -> 1.6
- Amplitude: 0.8 -> 0.7
/ / Matrix armors
- Proc threshold: 75hp -> 20% hp
Virtuous Wakizashi (T7)
- Nerf min damage by 100
Mantle of Monarchy
- Gives 125 vit for 10 when hit, cooldown 25 secodns
Cloak of Cubic Enigma
- Added new animation for the minion
Candy Katana
- Amplitude reduced to .55
Coral bow
- Arc gap 10 -> 9
Hanagasaku
- Time to explode 1.4 – > 0.8
- Damage 900-850 -> 750 – 800
- Range 3.5 -> 3.0
Valor
- Projectile speed 16.5 -> 19.4
Elemental reskins
Amulet of Elemental Earth
Description:
…our Mother and our Essence and our livelihood… we would now seek its full potential.
+10 DEF, 6% XP bonus
Amulet of Elemental Fire
Description:
…a driving force, indeed the driving force of nature and of civilization, would drive us once again to…
+10 ATT, 6% XP bonus
Amulet of Elemental Air
Description:
We sought to ape its astonishing force, to reproduce it in our environment…
+10 DEX, 6% XP bonus
Amulet of Elemental Water
Description:
…the principle of things that are, Water could take all forms that make up our world, and we harnessed it…
+10 VIT, 6% XP bonus
Elemental Equilibrium
Description:
Within this relic, all elements swirl in perfect equilibrium. What would otherwise unleash cataclysmic disaster holds together in immaculate arcane homeostasis. We would surpass it.
Fury of Flame and Storm: Gain +5 attack and dexterity while attacking if your health is above 90% Max HP
Perseverance of Land and Water: Gain +5 defense and +10 vitality for 10 seconds when taking damage below 60% Max HP
Cooldown: 20 seconds
Arashi
Celestial Blade reskin
Description:
Our elder would look upon the storms and how a thing with no substance could leave but desolation in its wake, and she watched, and for a long time she thought.
Tsunami
Sadamune reskin
Description:
And the Great Wave bore upon our dwellings, flushing us and our beasts and our tools… but one remained, and he held aloft his blade, and summoned to himself the powers that still haunted this place.
Ignis
Bow of Mystical Energy reskin
Description:
What force would do but the very force behind life and movement? No other. This weapon would prove it.
Tectonus
Leaf Bow reskin
Description:
She had read the tomes of other races, and she sat upon the Earth, and her wisdom was the wisdom of the Earth, and she saw how we must proceed.
Spring Reskins
Cube God, Skull Shrine, Ghost Ship, Grand Sphinx and Hermit God have their April Fool’s resprites…
…and Chicken Oryx awaits you in his Chicken Chamber!
New Skins
- Air Elemental Paladin Skin
- Young Air Elemental Pet Skin
- Water Elemental Summoner Skin
- Young Water Elemental Pet Skin
- Fire Elemental Sorcerer Skin
- Young Fire Elemental Pet Skin
- Earth Elemental Knight Skin
- Young Earth Elemental Pet Skin
- Banana Dance Ninja Skin
- Easter Egg Trickster Skin
- April Showers Necromancer Skin
- May Flowers Huntress Skin
- Bunny Attendant Kensei Skin
- Playful Bunny Pet Skin
Skin Recycling
When you attempt to unlock a skin you already own, you will get a prompt to swap it for Crystals of Fortune. Please note that this does not apply to rank 6 skins, tradeable skins, and no rank skins.
A popup will appear when you try to consume a skin that you already have in the wardrobe:
- A notification is shown once the skin has been recycled:
- Crystals of Fortune are sent to the Gift chest: