Meet ValsinedGM

InterviewTags:

Hello Realmers,

Today we are letting you know a bit more about ValsinedGM, one of our Costumer Support agents that has a peculiar superpower…

IGN, Nationality and Age?

Hey guys, ValsinedGM here coming to you straight from Bulgaria, and I am turning 26 years old this year.

What is your job? Tell us about it.

I am currently occupying the Senior CS Agent position, meaning my primary objective is to handle player requests sent to us on the Customer Support Desk. The day-to-day stuff I do is really interesting for me because I usually handle the more specific issues / bugs that players are facing.

It allows me to really get my hands dirty with the technical stuff. Let me tell you that when there is a shortage of such tickets it’s a good sign for us and the players. It means we are delivering a good quality product. But when I get some of those tickets – oooh man, don’t get me started! Nothing feels better than solving a tough one.

Any hidden talents or hobbies?

Well… here at Deca we always add context to this question by saying – “No exceptions, everyone has a hidden talent, so spit it out!”.

And in accordance with this standard, I wanna share a very intriguing talent of mine – which is that I am really good at getting hiccups, almost as good as getting rid of them. I could apply for the hiccup prevention hotline. For many of you, I realize that may be an odd talent but believe me – if you get hiccups as often as I do, this talent can more accurately be described as a superpower.

As for hobbies – I used to be a very hardcore gamer. Recently I’ve let that go and became a casual in that regard. But the same can’t be said for my other big hobby – which is programming. I love to automate parts of my workflow or make others more efficient, and some of you may have heard of this saying from a wise man:

– “Never spend 6 minutes doing something by hand when you can spend 6 hours failing to automate it”

And to be honest with you – based on my experience – it holds true to this day.

How did you end-up on DECA?

Like most good things that happen to us in life, randomly. Someone I know mentioned that someone they know mentioned that they were looking to hire a guy for some IT job (it was even vaguer than that) and I was like:

  • “Yeah sure, what’s the job ?”
  • (friend) “Don’t worry about it, you’ll be playing games all day”

So my mind goes thinking that this is some sort of QA job or an in-game moderator or something like that. After the first interview, I was informed that this was in-fact a CS agent position which was great since I had previous experience in the customer service area. And after a few weeks.. boom (!) there you go, ValsinedGM was born.

Did you play RotMG before?

Sadly, no. But I started as soon as I was informed I was being hired. And honestly, it was fun. Like fun-fun. Don’t forget we are talking about the Adobe Flash version of RotMG here. Exalt takes this experience to a whole new level and we couldn’t be happier with the progress the game has made, and our plans for the future.

Favorite Class, Dungeon and Item?

  1. Ninja
  2. Beachzone
  3. Admin Katana.

Nuff said.

What other games do you play?

Ah, that’s a deep one. Currently, I only have time for Satisfactory Early-access. It’s like therapy, really, and helps me relieve any stress or other unwanted emotions I might have pent-up. I definitely recommend it as it’s what the name suggests – extremely satisfactory and it focuses on building something that looks cool and making things work – not on killing stuff.

And since we mentioned killing stuff – I am a die-hard Dead Space fan. The games were really fascinating to me and even though I don’t have the time to enjoy them properly any more – I do end up listening to all cutscenes and dialogues from the games on youtube, like an audiobook. Dead Space 1 2 and 3 combine a great immersive story, unique battle mechanics and lots of replayability. This is the recipe that I need in a game. It kind of reminds me of RotMG in a way, because it tries to present a whole different way to play an otherwise typical format. Plus… I frankly love stomping those necromorphs.

I also spent 5 or 6 years playing League of Legends all the way back from Season 1 – the community there is just something else. Like – SOMETHING ELSE. But that experience helped me to be calmer, which now helps me with my job as CS ! So, that worked out great!

What makes RotMG unique? 

Boy, where do I start ? The pixel art style! Perma-death! So many different progression paths and so many classes! And the community! Just to name a few.

I personally am a big fan of pixel games and pixel art in general. While simple, pixel art holds a little bit of nostalgia for the older generation of games which we have all grown up with and learned to love. Combine that with the bullet-hell and perma-death aspects all working together with the express purpose to obliterate this undeniably unique community – that’s what makes RotMG unique.

You died? Good, that’s progression – time to try even harder now !

How do you see the game in 10 years?

Still kickin’ it of course ! As I mentioned before, RotMG has something unique going for it and while it has its perks, I believe that, with the time we have invested and continue to invest into developing the game and content, we can provide a lot of entertainment to the community for many, many years to come.

If we want to go into details, I can imagine a game without bots, and with some improvements to the early-game phase. One in which players who are just starting out have a clear understanding of the game’s mechanics and goals.

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