Public Testing: Season 27 Part 2

Development Update


Realmers,

Public Testing for Season 27 Part 2 is live now through the weekend. Jump in to try the reworked Third Dimension, Steam achievements, new QoL improvements, Druid fixes, Easter content and missions, plus Battle Pass updates and more!


Steam Achievements

New and updated steam achievements! This is something players have been asking for repeatedly, and over the past few months we have been working on them. During PT, only some achievements will be available, and they will be removed later. To test each different type of achievement, we selected a few that do not take long to complete. Each achievement has its own unique locked and unlocked icon.To unlock and discover all of them, you’ll have to wait for the full release!


The Third Dimension Reconstruction

This dungeon has long been a point of contention among players since its release. The rushing was unfair, the main boss took too long, and it just felt unrewarding. This rework aims to fix all of this, and more. Everything about 3D has changed. The art has been completely redone, the structure has been overhauled, the bosses and enemies have been reworked, and new UTs have been added.

The art in the the Third Dimension has been changed to give it more visual variety. Almost all of the enemies now have unique projectiles to get a better idea of what you’re being attacked by. After the first boss is defeated, the second half uses a different tile set to reflect progression through the dungeon. Some new animations have been added on top of the resprites.

The structure of the dungeon itself has been changed to be more sprawling. The guaranteed treasure room is still present, but now it appears in the second half (more can still spawn in the first half). There are a handful of rare rooms and some ultra rare rooms that drop potions and a new UT ring at a higher rate. The dungeon is distinctly split into two halves, functionally being two dungeons for the price of one.

The bosses and enemies are considered the worst parts of the dungeon by some. The enemies made the rushing unfair with how debuff heavy they were and miserable to clear because of some invulnerability phases. Invulnerability phases across the board have been cut down or removed to improve the pacing substantially. In addition to the enemy reworks, “rare” enemies have been added that have a 1/10 chance of replacing the typical enemy spawns. The bosses themselves have been changed to be more engaging. The worm boss has a smaller arena with new attack patterns, and the Tesseract has more involved phases. She now uses an inheritance system for added variety to her fight. The first phase adds projectiles to the second phase. The second phase adds a minion to the third. She has 3 different rage phases depending on which phase you fought first.

The loot in the dungeon has changed quite a bit. All tiered loot that drops from the enemies to the bosses has a guaranteed slot. The consumable now heals 100 HP in addition to what it already did. A hybrid support/damage lute has been added for the bard players among us. Both bosses can drop a new morning star, intended as a utility focused counterpart to the Wand of the Fallen. Rare enemies throughout the dungeon can now drop the Ring of Cubed Wisdom; it grants some wisdom and relative stat increases to all other stats based on how much bonus wisdom you have equipped (either through item stats or flat stat enchants). The Tesseract Goddess now drops an elusive pet skin on top of all this.


QoL

Several QoL improvements are included in this release.

New Opacity Options

We’ve made some changes on the opacity options based on the feedback we’ve been receiving.

Instead of having one general slider that affected everything, we’ve replaced it with individual sliders for each category. The goal is to give more precise control an options so we improve the visibility in game. The general slider has been removed. All sliders currently range from 10 to 100.


We also made some changes to the categories, as well as added new ones:

– Pets are now handled separately.

– In Summons, we’ve included Necromancer minions.

– We’ve added a dedicated slider for Trickster Decoys.

We’ve also adjusted how opacity is applied when a player matches multiple categories.

– If a player is in party, guild, and locked, the system now applies the highest opacity value among those categories.

– Users that are not in one of the mentioned systems are affected by the players slider.

At the same time, now the “Ally Summons” Toggle affects the Necromancer minions.


Out of Range Abilities

Currently, when an ability is cast out of range, it fails to fire while still consuming MP. This has been changed, instead of not firing, the ability will now activate at maximum range (as long as there is enough MP). Additionally, hovering over an ability now visually displays its range.

At the same time, abilities can no longer be activated if the corresponding key is pressed while interacting with the right-side UI panel (inventory, minimap, etc.). Since this UI is fully opaque and covers the game view, this change prevents accidental activations and avoids conflicts with UI actions that use the same key bindings.


Other

  • Added a “Shinies” filter to the Vault Chest UI (Seasonal & Non-Seasonal) to quickly view Shiny items. When active, Shiny items appear only in the Shinies tab and are hidden from their default equipment categories. If the Shiny filter is not enabled, Shiny items appear under their normal equipment category when using equipment filters.
  • Fixed typo in the description of the Dummy in the Guildhall, now it’s ‘dummy’ and not ‘dummmy’.
  • Crucible NPC in nexus has been spread further from the other NPC. To avoid players accidentally converting their seasonal characters to normal, instead of enabling Crucible.
  • Updated the New Battle Pass PopUp.
  • Added a grid layout and a horizontal slider for the rewards displayed after clicking the “Claim All” button, since they often extended beyond the screen and it was difficult to clearly see what had been obtained.
  • The red Crucible icon now appears on the player’s active characters instead of the yellow outline.
  • Updated Guild Potion:
    • pots: 8 Health Potions and 8 Magic Potions.
    • hp: 16 Health Potions.
    • mp: 16 Magic Potions.
  • The position of the oryx towers on the beisa map has been flipped to be consistent with other miniboss maps.
  • Updated the current missions ui to display progress information without needing to hover over the mission.
  • Added an informative icon next to the pet icon in the pet yard, so new users know that information can be found there.
  • Ent ancients now are not blocked from respawning by other nearby ent ancients, they should respawn 5 minutes after they are killed.
  • Heroic UDL boss Loot is now dropped in the center of the room so septavius cannot drop unreachable loot.
  • Unsoulbounded the following items:
    • Weapons
      • The Right Hook
      • Boomerang Blades/Hatchling Blades
      • Hooblade Tachi/Bunny Ear Tachi
      • Hovering Spellblade/Caramel Spellblade
      • Harpoon Longbow/Shard Launcher
      • Seismic Flail/Egg Basher
      • Acidic Aspergillum/Chocolate Ovipositor
      • Leaf Bow/Tectonus/Heartstruck Bow
      • Thousand Shot/Blazon Bow/Sunny Side Bow/Sacramental Crossbow
      • Brambletooth Tachi
      • Bogwood Crook
      • Celestial Blade/Arashi/Snowflake Blade
      • Tezcacoatl’s Tail/Comet of Calamity
      • S.T.A.F.F./Spring Rose
      • B.O.W.
      • Chocsicle
      • Eternal Graved Greatsword
      • Brilliance Bow
      • Henchman’s Claymore
      • Tyrant’s Wand
      • Predator Bow
      • Bounty Hunter’s Dagger
      • Opressor’s Staff
      • Blade of the Assailant
      • Evergreen Dagger
      • Garland Bow
      • Sleigh Bell Staff
      • Brass Chamberstick
      • Cheerful Chipper
      • Candy Katana
      • Pirate’s Sidearms
      • Frangible Longbow
      • Royal Skhem
      • Gilded Chain Scythe
      • Ritual Kopesh
      • Obsidian Macuahuitl
    • Abilities
      • Shield of Flowing Clarity/Dragon Slayer
      • Spiteful Scutum/Spriteful Shield/Esoteric Buckler
      • Bubblegum Bucket/Helm of the Swift Bunny
      • Cloak of the Mad God
      • Mace of the depths
      • Sakura Wakizashi
      • Labyrinth Dweller’s Sheath
      • Wavecrest Concertina/Joker Timbrel/Ghost Ship’s Bell
      • Prism of Dire Instability/The Heart of the Dragon
      • Bottled Medusozoan
      • Cnidaria Rod
      • Tipsy Topper
      • Double Vision Darts
      • Deadly Keg
      • Maw of Malignance/Perennial Cranium/Ever Green Skull
      • Hanagasaku/Igneous Starblossom
      • Recurring Terror Spell/Cobra serpentis scroll
      • Tome of Pain
      • Scepter of Devastation/Scepter of the Transgressor
      • Midnight Star
      • Vision of Draconis/Forbidden Artifact
      • Cloak of cubic enigma
      • Seal of cubic conundra
      • Shadow Serpent Sidearm
      • Skull of Endless Torment
      • Spirit’s Bane
      • Adamantine Helm
      • Tome of Holy Furor/Tome of the Dragon
      • Jade Storm
      • Penetrating Blast Spell
      • Q.U.I.V.E.R.
      • S.H.E.A.T.H./Sheath of Thunderous Rites
      • Quintessential Quiver
      • Storm Caller
      • Rusted Barrel
    • Armors
      • Cask Corslet/Lovebite Armor
      • Leaf Dragon Hide Armor
      • Water Dragon Silk Robe/Floral Corset
      • Fire Dragon Battle Armor/Eggre Battle Armor
      • Cupid’s Garments
      • Luxurious Leather
    • Rings
      • Brewer’s Bangle
      • E.Y.E./Geb’s Lost Hedjet/Rose Brooch
      • Ring of Unbound Love
      • Tiara of Eggscellent Sturdiness
      • Regal Ring
  • Agent of Oryx shards are dropped by the dungeon bosses when Agent of Oryx mod is enabled.
  • Syndicate Takeover mod now works in Ice Citadel dungeon.
  • Favorite pets can’t be released, the action is blocked.
  • Adult Baneserpent now drops purple dust instead of red dust.
  • Esben the Neurotic is no longer getting stuck while transtioning from Bear form to Bird form while behind the pillar.
  • Fungal and Crystal Cavern drills no longer go past their normal starting point when no players are nearby.
  • Train Encounter is considered a Veteran Encounter in mission progression.
  • Tiered Seals now can have statMod enchants.
  • Fixed when the player uncentering appeared higher on the screen and the default zoom level was increased, reducing the visible play area.
  • Based on player feedback, we will be adding a lighter shade of black dye that preserves the visual depth and shading of character skins. The existing black dye will not be replaced, this will be a new dye option to choose in Customize Character Menu.
  • Note: When a player leaves or joins a party or guild, the transparency isn’t updated; to update it, you have to move the slider corresponding to that player. (This will be fixed with the release of the feature.)
  • We have adjusted the zoom levels and player centering mechanics triggered by the ‘X’ key. We’d value your feedback on how these changes feel in-game.

Druid Fixes

  • Swarmlord sigil untransformed attack scaling is now set to the intended value.
  • Sigil of the Reindeer and Centaur now have the proper values equivalent to the T6 Sigil.
  • Sigil of the Rubber Duck is Unsoulbound.
  • Mechraptor sigil now lists the correct stat boosts for transformation.
  • Mechpilot Jerkin drops in an orange bag.
  • Updated the “Frog Druid Skin” dye mask, so now the dye don’t affect the tongue and mouth.

More Druid fixes and changes, particularly with the tooltips, are still on their way for next season.


Easter

Easter Biome 

The Relentless Springs Biome will be available in the Realm for the whole duration of the Event.

Realm Events

  • Gardener will spawn at 15 % Realm Score.
  • Keyper will spawn at 33 % and 66 % Realm Score.
  • Biff will spawn at 50 % and 80 % Realm Score.
  • Easter Eggs will spawn 10 minutes after Realm is generated.

Dungeon Events

Random Easter Mini Boss will spawn after defeating the main boss in the following dungeons:

Week 1:

  • Third Dimension
  • Steamworks

Week 2:

  • Ocean Trench
  • Nest

Week 3:

  • Mountain Temple
  • Lost Halls

Whole Duration: 

  • Queen Bunny Chamber

Easter Egg baskets will also appear in dungeon rooms.


Missions

A whole new Easter Tree starts with the Easter Event. Find it from the drop down menu.


New Rewards

New Easter Themed UT reskin, Enchantment & cosmetics will be dropping as loot, claimable as mission & free campaign rewards or available in shop.

  • Cloths (will be available on release)
  • Skins (will be available on release)

On release, the Veteran Druid Skin will be available in the Mad God-Veterans Skin Pack among all others Veteran Skin during the event. For players who already get the Mad God-Veterans Skin Pack claimed, the Veteran Druid will be available in the shop in a separate free pack.
Only accounts older than 7 years are able to see this package.

  • Arcane Style (will be available on release)
  • Emotes (will be available on release)
  • Third Dimension Gravestone Set (will be available on release)

April Fools

For April Fool’s Day, we have activated the usual reskins and item changes. The Realm Encounters have put on their festive attire.


New Battle Pass

The new Battle Pass will give you the opportunity to obtain two new skins (currently replaced with placeholders), 700 gold, season-related items, and much more.
The new Battle Pass keeps rewarding you with Phoenix Embers and Phoenix Blaze. Complete all tiers to get a Pyre-Forged Arsenal and choose the item of your choice from the season (cosmetics are not included).

  • New BP Pet Skin – Ember Owl Skin
  • New BP Char Skin – Magma Rock Skin

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