Update 5.13.0.0 – Season 22 – Relics of the Realm

Development Update

Mining Realmers!

Season 22 is upon us. Jump into the game and complete the new Battle Pass, complete Missions, improve your Seasonal Character, and take part in the new Crucible. 

Later this season will introduce new Account Levels and adjustments to Advanced Dungeons. The delayed Ice Citadel will also make its entrance with a brand new Item! So get your characters ready! The Mining Event is waiting for you.

Season 22

Battle Pass

The Forgotten Relics Battle Pass is now available!

Missions

Crucible

Dungeon Events – 24th of June until July 15th 2025

The following dungeons will have a Chest Event activated in them:

June 24th 09:00  UTC – July 1st 09:00  UTC 

  • Mad Lab
  • Mountain Temple
  • High Tech Terror
  • Spectral Penitentiary


July 1st 09:00  UTC – July 8th 09:00  UTC

The following dungeons will have the Souvenir I mod applied to them:

  • Forbidden Jungle
  • Haunted Cemetery
  • Tomb of the Ancients
  • The Shatters

July 8th 09:00 UTC – July 15th 09:00  UTC

The following dungeons will have the Skin Hunter I mod applied to them:

  • Ancient Ruins
  • The Tavern
  • Secluded Thicket
  • Fungal Cavern & Crystal Cavern 

Trials of Cronus Weekend Events

The Festival Overseer is returning to the Realm, once again offering access to the Trials of Cronus. Prepare to conquer the towers during the following periods:

  • June 27th 09:00 UTC – July 1st 09:00  UTC 
  • July 4th 09:00 UTC – July 8th 09:00  UTC 

Mining Event

This event focuses on discovering various materials and relics scattered throughout the Realm, with a special emphasis on ores. These ores appear across the map and can be mined using different pickaxes, when broken, they drop loot! Each pickaxe can break ores of its own tier and any lower-tier ores. Upgrade your pickaxe to mine higher-tier ores and earn better rewards!

New cosmetics, reskins, and more will also be available during the event!

This new event will start later during the Season.

New Shinys

Collect new Shinys on your Seasonal Characters. As always, they drop from their original drop source.

  • Valor
  • Fungal Breastplate
  • Coral Venom Trap
  • Pharoah’s Requiem
  • St. Abrahams Wand
  • Spider Eye Ring

New Enchantments

We’ve added 7 new Unique Enchantments that can roll on specific item types.

Weapon-Only Uniques: Ascension of Geb, Augment: Overload, Augment: Overdrive

Ability-Only Uniques: Ascension of Nut, Arcane Battery

Armor-Only Uniques: Ascension of Bes, Candy-Coated

Additionally, we’ve made various improvements to forging with key ingredient items such as Gen 3 ST Tokens and Ores.

  • Gen 3 ST Tokens now properly support rarity.
  • Forge Ores can now be used more than once per craft.

Quality Of Life

New Loading Screens

We’ve added new loading screens, they’ve been visually updated, and now include tips and information about the game!

Material Storage

The material storage now supports more types of materials (Marks, Shards, Tokens, Ores, Artifacts…) and is linked with the Forge, Enchanter, and Tinkerer, so you can craft or redeem the quest without carrying all the items!

Shiny Items Icon

To make it easier to identify shiny items, a sparkle icon has been added to them.

Shiny VFX Update

We have some visual changes for shiny items released over the past few seasons:

  • Mace of the Depths Shiny now uses a shiny Summon Spider sprite.
  • Orb of Aether Shiny now uses a shiny Aether Trap.
  • Peacekeeper Shiny Summons now uses a shiny projectile sprite. 
  • Q.U.I.V.E.R. Shiny now uses shiny secondary projectile sprites.
  • Fractured Gemstone Wakizashi Shiny now uses a shiny summon projectile sprite.
  • Incubation Mace Shiny now uses a shiny summon projectile sprite.
  • Cloak of Cubic Enigma Shiny now uses a shiny lethal strike projectile sprite.
  • Cloak of the Mad God Shiny now uses a shiny lethal strike projectile sprite.
  • Cnidaria Rod Shiny now uses a shiny lightning color.

Gameplay Changes

Encounters and Heroes Rate Increase

After spending some time observing the effects of Biome Score we have some new rates that should help you farm the encounters you really want.

  • Adept Encounter spawn rate increased from 25% to 40%.
  • Veteran Encounter spawn rate increased from 35% to 60%
  • Heroes of Oryx respawn timer decreased from 10min to 5min.
  • There are now on average 4 more Heroes in the Deep Sea Abyss per Realm.
  • There are now on average 2 more Hornet’s Nests in the Floral Escape per Realm.

Dungeons from Heroes of Oryx

Dungeon drops from Heroes of Oryx have been highly requested for some time, and we’re ready to open up more dungeon access through these fights:

Hero of OryxDungeon Drop
Insurgent Rebel CommanderSnake Pit
Washed-Up CaptainCave of a Thousand Treasures
Artificial Sprite GodMad Lab
Elder Sprite TreeMagic Woods
Sword in the StoneAncient Ruins
Sinister ScarecrowPuppet Master’s Theatre
Flesh GolemUndead Lair
Eternal TormentorToxic Sewers
Critter BroodThe Crawling Depths
Assembled GiantThe Third Dimension
Hornet’s NestWoodland Labyrinth
Elder Ent AncientSulfurous Wetlands
Monstrous GrizzlyIce Cave
Sunken TreasureDeadwater Docks
Sea DragonOcean Trench
Organ HarvesterPuppet Master’s Encore

Spectral Penitentiary Balance Pass

The Spectral Penitentiary has received another balance pass, courtesy of Marshmalla and the Warden’s benefactors:

  • Removed Paralyze/Stun/Slow/Dazed immunity from most enemies.
  • Fiendish Bailiff no longer armor breaks and deals less damage overall.
  • Probation Wraith shots have 20 less damage.
  • Screaming Dean has a lowered invulnerability period and can now be Stunned/Dazed while screaming.
  • Twisted Pistolwisp wavy shots have 30 less damage.
  • Omnipresent Superintendent has less invulnerability on half HP.
  • Blighted Twiglet has less invulnerability on half HP and can now be Stunned/Dazed while half HP.
  • Wandering Wailer has less invulnerability on half HP, shoots 50% slower, and no longer Slows on hit.
  • Skeletal Shieldbearer has no invulnerability on half HP and can now be Stunned/Dazed while blocking.
  • Skeletal Silencer has less invulnerability on half HP.
  • Wandering Spectatre should no longer be able to enter the starting room.
  • Elite Skeletal Guard shots have 20 less damage and greatly reduced invulnerability.
  • Torture Branch pylons / dispensers have a failsafe added to ensure proper generation.
  • Administration Branch propaganda has a smaller chance to display rare variants.
  • Administration Branch enemies have slightly reduced base HP.
  • Most branch starting rooms have a failsafe to prevent enemies from leaking through.
  • Groundskeeper Gretch’s shovel phase has reduced AOE sizes to more accurately reflect the indicator size.
  • Soulwarden Murcian’s roulette phase now has the sound effect cue re-added for when the roulette is about to stop.

Miscellaneous Gameplay Changes

Additionally, we have some smaller gameplay changes to various enemies:

  • Added an extended flashing effect to the Cavecrawler Maggot before it charges.
  • Bunnypedes now drop Greater Health and Magic potions.
  • Elder Sprite Tree no longer displays a boss health bar.
  • Bartenders in the Pirate’s Tavern no longer toss rum grenades.
  • Shady Sect Leader no longer walks out of the center of the room.
  • Monstrous Grizzly boulders no longer Daze and have a slower toss time and increased radius.
  • Lord Ruthven was missing a dagger attack that is now present.
  • Lord Ruthven Deux has his proper minions and behaviors restored.

Item Balance Changes

Ability Use Discount Nerfs

Ability Use Discount items have largely dominated ability builds and make it difficult to balance around statmod boosts so we are reducing their effectiveness around the high end to encourage more build diversity.

  • The Twilight Gemstone: 20% (from 30%)
  • The Twilight Gemstone (Rehearsal): 15% (from 20%)
  • Robe of the Mad Scientist: 15% (from 20%)
  • All Syndicate Attires: 10% (from 15%)

Coral Ring, Ring of the Sphinx, and Kagenohikari were left unchanged as of this time.

Expert UT Buffs

Command Cornea has found little success due to its anti-synergistic nature of self-quiet and we have decided to remove this and allow for more frequent use of the item:

  • No longer quiets self on use.
  • Cooldown reduced to 1.0s (from 5.0s)
  • Overall scaling reduced by 25%

Sinister Syringes has been killing its users too effectively.

  • HP Cost per shot is reduced to 3 (from 5).

Wretched Rags has been changed to be a more effective On-Shoot proc scaling item:

  • ATT reduced to -10 (from +0).
  • DEX increased to +15 (from +5).

Vigor gets a few more spirits now. We’re still adjusting this item’s power level after the recent changes to Spirit Staff.

  • Festival Spirit Rate increased to 5% (from 2.5%)

Dusky Catalyst has long been the odd-one-out from the Shatters weapons, so it has received a number of improvements and a rework to its shot pattern.

  • Dusky Catalyst deals a similar amount of DPS to before.
  • Defense ratio is reduced to 1.5 (from 2.0, this makes it slightly better against armor).
  • Shot range increased to 8.0 tiles (from 7.2 tiles). With the pattern change, this is actually a much more significant range increase.
  • Dusky Catalyst now has a 5% ability use discount, allowing Wand classes to slightly offset the nerf from Gemstone.
  • Dusky Catalyst no longer Silences self while In Combat.
  • Dusky Catalyst instead reduces Wisdom by 10 while In Combat.

Beehemoth Armors are getting some uniquely flavored stat bonuses to match each different color. Expect a similar change to the quivers in a future update!

  • Yellow: DEX increased to +3 (from +0).
  • Red: VIT increased to +8 (from +0).
  • Blue: WIS increased to +5 (from +0).
  • Green: Max HP increased to +60 (from +0). VIT decreased to -5 (from +0).

We recently did an internal refactoring of errors and found that Unstable Firework’s code needed to be rebuilt. In doing so it was a good time to refresh the item and make it more appealing.

  • Unstable Fireworks should shoot significantly faster, shooting the same number of projectiles in half the time.
  • Damage is shifted more towards the center firework instead of the more unreliable outer explosions.

Manor Priest Set Refresh

We’re refreshing the Priest set from Manor of the Immortals to better fit in with the expected power level of items in this tier of content. All items (except for Tome of Purification) received significant buffs. You’ll also notice some new sprites!

  • Forge Dismantle Value is now 30 Common.
  • Forge Craft Value is now 120 Common.
  • Feed Power normalized to 700.
  • XP Bonus normalized to 6%.

St. Abraham’s Wand is a very comfortable long range weapon and we want it to continue doing that job but better:

  • Raw DPS equivalence increased to T11 (from T8).
  • Defense ratio is reduced to 0.9 (from 1.0, this makes it slightly better against armor).
  • Shots start fast and slightly decelerate towards the end of the 10 tile range.
  • Shots have a 20% larger hitbox.
  • VIT/WIS bonus stats increased to +5 (from +4).

Chasuble of Holy Light has an appealing stat spread and just received a baseline buff.

  • Max HP / MP increased to +30 (from +20).
  • DEF increased to +12 (from +10).
  • VIT / WIS increased to +6 (from +5).

Ring of Divine Faith can now be considered a sister ring to Experimental Ring which we think has the right stat spread for this level of content.

  • Max HP / MP increased to +60 (from +40).
  • VIT / WIS increased to +6 (from +5).
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