Update 5.9.0.0 – Season 20 + Account Levels

Development Update

Realmers!

A new Season is starting today! Create a new seasonal character, try out the Knight and Archer Modernization, level up your Account Levels and complete Missions and Quests in the St Patricks Day! 

Have a look at all the things now LIVE in Realm of the Mad God!

Join us on our Discord and discuss the Patch with other players.

Season 20

A new season starts today! Get your seasonal characters ready, try to collect all the new shinys, change the game by activating the Crucible Mode in the Nexus and more!

Battle Pass

Mission Tree

Please note that during the St Patricks Event, two Mission Trees will be available.

Crucible

  • Enemy shots deal more damage: 2.5% of your current health
  • +25% Max HP
  • +5 Attack
  • +5 Dexterity
  • +15% Loot Drop Bonus
  • +10% XP Bonus
  • +10% BXP Bonus

Shinys

  • S.H.I.N.Y. Q.U.I.V.E.R
  • Shiny Kaiken
  • Shiny Trap of the Vile Spirit
  • Shiny Snake Skin Shield
  • Shiny Queen Stinger
  • Shiny Makakoyumi

Account Level

Account Levels are a new feature coming to Realm of the Mad God which lets you gain EXP while playing to unlock some special Rewards.

You will be able to gain EXP with all types of characters and nothing will be lost on character death. This is a permanent feature for your whole account and is not tied to 1 character.

Please be aware that the previously available Fame Packs for a Character Slot and Vault Slot were repriced and renamed to fit better. You will get both via the Account Level System as well.

How to Access

Click the “Account Level” Button next to your Character Overview on the top left.

How to gain Account Level EXP

You have several options to gain EXP to progress your Account Levels.

1: On Death

When you die, you will receive a set amount of EXP based on the value of your items. The higher the tier, the better the EXP gain.

2: Completing Dungeons

Completing Dungeons will give you a set amount of EXP based on the difficulty level of the Dungeon. 

3: Defeating Enemies

Defeating enemies will give you a set amount of EXP based on the difficulty of the enemy. 

Rewards

A series of different rewards can be unlocked by completing all 50 Levels.

In general you will be able to unlock:

  • Emotes
  • Titles
  • Fame
  • Pet Food
  • Gear
  • Permanent Account Unlocks

Special Unlocks: (We are aware of concerns for PPEs etc. For the time being you will be able to purchase T0 Items in the Bazaar in case you want to start with them)

Knight and Archer Class Modernizations

This season it’s Knight and Archers’ turn to update their abilities to  our modern standards! Along with the statMod effect that we’ve been adding to all abilities in previous reworks and modernizations, we additionally added two new effects to the game in which Knight and Archer will be the first to make use of! For Knight, we always felt that it should be a proper tank but def wasn’t enough to separate it from the rest of the crowd. Now, when Knights use their tiered abilities, they will receive a 25% damage reduction for a total of 5 seconds! 

This damage reduction is calculated after def is applied which means it will also reduce the damage taken from armor piercing damages as well as when the player is armor broken. On the flipside, archer abilities will now apply damage vulnerability to enemies hit by it’s quiver, it works exactly the same as damage reduction but this will instead increase the post-def damage taken by enemies hit. Additionally all quivers have received an increase to it’s number of projectiles to work better with bows 3 shot patterns. 

This season, Knight and Archer abilities will be updated to modern standards. In addition to the statMod effect that has been added to all abilities in previous reworks and modernizations, two new effects will be introduced to the game, which Knight and Archer will be the first to utilize.

For Knight, we always felt that it should be a proper tank, but defense alone was not enough to separate it from the rest of the crowd. Now, when Knights use their tiered abilities, they will receive a 25% damage reduction for a total of 5 seconds. 

This damage reduction is calculated after defense is applied, which means it will also reduce the damage taken from armor-piercing damage as well as when the player is armor broken. On the other hand, Archer abilities will now apply damage vulnerability to enemies hit by its quiver; it works exactly the same as damage reduction, but this will instead increase the post-defense damage taken by enemies hit. Additionally, all quivers have received an increase to their number of projectiles to work better with bows’ 3-shot patterns..

St Patricks Day Event

The Leprechauns are lose! Take part in the Reconstruction St Patricks Day Event running from the 11th of March until the 25th of March. Collect Reconstruction Tokens and turn them in at the Tinkerer. Collect new XP and Loot Boost Engravings and more!

Realm Events

Different Shamrocks have a chance to spawn in the Realm:

3 Clove Shamrock: Drops different utility items and has a chance to drop ST Patricks UTs.

4 Clove Shamrock: Drops a Rainbow Road Portal

5 Clove Shamrock: Drops the same loot as the 3 Clove Shamrock with a better chance for rare loot. Additionally drops a portal to the Ice Cave

Construction Leprechaun: Spawns in Adept Biomes. 1 per Realm and has a chance to drop Loot Boost Engravings and event tokens.

Dungeon Events

The “Yellow Leprechaun” Mod will be active during the Event. The dungeon bosses that have this mod will drop Tokens for the Event and have a chance to drop the Lucky Engraving (Loot Boost Engraving). After the boss of the dungeon is defeated, a Yellow Leprechaun will spawn.

Week 1

  • Rookie: Snake Pit
    • Old Brick x1 – 75% drop chance
    • Lucky Engraving with
  • Adept: Haunted Cemetery
    • Old Brick x3
    • Lucky Engraving
    • Yellow Leprechaun – 40%
  • Veteran:  The Crawling Depths
    • Old Brick x3 – 100% chance and Old Brick x1 – 50% chance
    • Lucky Engraving –
    • Yellow Leprechaun – 50%
  • Expert: The Nest
    • Old Brick x6
    • Lucky Engraving
    • Yellow Leprechaun – 100%

Week 2

  • Rookie: Pirate Cave
    • Old Brick x1 – 25% chance
    • Lucky Engraving
  • Adept: Parasite Chambers
    • Old Brick x3
    • Lucky Engraving
    • Yellow Leprechaun – 60%
  • Veteran: Secluded Thicket
    • Old Brick x4 – 100% chance and Old Brick x1 – 50% chance
    • Lucky Engraving
    • Yellow Leprechaun – 80%
  • Expert: Lost Halls
    • Old Brick x8
    • Lucky Engraving
    • Yellow Leprechaun – 100%

Both Weeks:

  • Ice Cave
    • Old Brick x3
    • Lucky Engraving
    • Yellow Leprechaun – 50%

Quests

Week 1

Quest NameRequirement/sReward/sType of Quest
Construction Workers IOld Brick x20 x4Road Roller Penguin Pet StoneMobile Crane Penguin Pet StoneOnce per account, Item of a choice
Irish Luck IOld Brick x20 x2Lucky EngravingOnce per account, Item of a choice
Construction Weaponry IOld Brick x20 x3Spatula Dagger, Nail Gun Bow, Screwdriver Staff, Measuring Wand, Hammer Sword, Sawblade KatanaOnce per account, Item of a choice
Construction Vests IOld Brick x20 x3Fitted Construction Vest, Magic Construction Vest, Heavy Construction VestOnce per account, Item of a choice
Operator’s Hard Hat IOld Brick x20 x2Operator’s Hard HatOnce per Account
Foreman’s Hard Hat IOld Brick x20 x3Foreman’s Hard HatOnce per Account
Laborer’s Hard HatOld Brick x20Laborer’s Hard HatOnce per Day
Lost Riches on SaleOld Brick x20Buried TreasureDaily
Construction Goodie BagOld Brick x20 x2Construction Goodie BagDaily
Talent Spotlight IOld Brick x20 x2Construction Skins SetRepeatable
Talent Spotlight IIOld Brick x20 x2Construction skins setRepeatable
Week 2
Quest NameRequirement/sReward/sType of Quest
Irish Luck IIOld Brick x20 x2Lucky EngravingOnce per account, Item of a choice
Construction Weaponry IIOld Brick x20 x3Spatula Dagger, Nail Gun Bow, Screwdriver Staff, Measuring Wand, Hammer Sword, Sawblade KatanaOnce per account, Item of a choice
Construction Vests IIOld Brick x20 x3Fitted Construction Vest, Magic Construction Vest, Heavy Construction VestOnce per account, Item of a choice
Operator’s Hard Hat IIOld Brick x20 x2Operator’s Hard HatOnce per Account
Foreman’s Hard Hat IIOld Brick x20 x3Foreman’s Hard HatOnce per Account
Lucky StarOld Brick x20 x3French ToastLucky CloverOnce per Day, Item of a choice

Special Mission Tree

Quality of Life and Balance

-Forgefire of moonlight village and steamworks upgrade items is now 400 to match specpens upgrade items.
-Using a Vial after MBC is dead and opening the void will now grant a second Def exalt.
-Ice golem paralyze duration lowered, higher delay between attacks
-Tundra tribe fighter slight attack frequency nerf
-Slowed Submarine movement speed slightly
-Plague doctor is now paralyze immune to prevent unintended interactions on attack change
-Clerics in dead church no longer heal other enemies
-Shady sect follower health cut in half
-Flesh Golem daze shot duration reduced to 0.5 seconds
-Illegal animal merchant parrots hp reduced to 500
-Reduced Alpha werewolf defense to 35
-Reduced beta werewolf Hp to 5500
-Reduced Gamma Werewolf Hp to 3000
-Removed sinister crow defense
-Reduced Sword in the Stone’s Defense to 30
-Reduced Slumbering Dragon’s Hp to 18000
-Reduced Dragon’s Treasure Hp to 16000 and def to 30
-Reduced Demonic Effigy Worshipper hp to 5500
-Reduced Pirates Tavern Captain hp to 16000
-Reduced Pirates Tavern Piano hp to 8000
-Rookie level setpieces now all properly respawn
-Ent ancients per realm reduced from 10-18 to 3-6
-Jungle Temples per realm reduced from 5-8 to 2-4
-Great coil snake, Phoenix lord, Death mage, oasis giant, and Red demons now have actual tiered loot drops and are not solely relying on their loot chest
-Nerfed versions of Phylactery bearers/Haunted Spirits, and Nature Sprites have been added back to the base versions of Lich and Ent ancients so their drops can be acquired again.
– Readded Rat Minigame to the Abandoned City
– Edens embrace lightning properly aims at cursor now
– Range based scaling on all limited event encounters (Keyper, Gardner, UFO, etc)
– Normalized HP values of Adept level encounters

Fixes

– Fixed issue with Prismimic, Syndicate Takeover & Wanderer Boss mods in the Tavern.
– Syndicate Takeover mod is fixed in Ice Cave as well.
– Fixed an issue with certain Encounter Spawnrates in the Realm

Share this: