Public Testing: Snowball Rolling

Development Update

Realmers!

Another Weekend is coming up and we are once again starting a Testing Session. Next week we will release Season 18 and before that, you will be able to give us some feedback about the new Battle Pass and Mission Tree. 

You will also be able to test the Snowball Rolling for the very first time! Also, things like the new ST Sets and Class changes can once again be tested.

Season 18

Battle Pass

A new Battle Pass Draft can be found in the game. As always, feel free to leave your feedback in our discord channel about the rewards!


Mission Tree

Additionally we have added a new tab for you to more easily see your active missions as well as which missions you’re able to claim!

Snowball Rolling

This Oryxmas we will introduce a new minigame! Snowball Rolling will come to Realm of the Mad God. Your Goal? Push your Snowball as fast as possible to the finish line to receive a reward.

This minigame will host several events in December so stay tuned and try it out!

Keys can be found in the Testing Shop.

Paladin and Samurai ST Sets

The Harbinger of Frost (paladin) and his not-so-trustworthy Advisor (Samurai) are planning an invasion to return the realms to the Ice Age of old once again!

During the PT you will be able to try these two new sets featuring the two primary antagonists of the upcoming season, they will be available for free in the Testing shop for you to try out and give your feedback!

Weapons:

  • Heartsteel Claymore – Paladin Weapon
    • Main Shot: 325-375
    • Sub Shots: 150-200
  • Ice born Arsenal – Samurai Weapon
    • Main Shots: 100-130
    • Arrow Shot:  210-250


Abilities

  • Symbol of the Lost – Paladin Seal
    • 225 MP, 9.0sec duration (25 MP/S)
    • Summon a Frostborn Crystal which creates a “blizzard” of parametric snowflake projectiles around it. In addition, it pulses an AOE every second that deals chip damage and inflicts Slow. Frostborn Crystal is stationary and provides Damaging buff to players within its radius. Does some extra stuff with set synergy.
  • Sublimation Sidearm – Samurai Waki
    • 100 MP x 3 (300 MP combo)
    • Fires a fairly weak forward shot, the bulk of the effect is in the combo proc:
    • Combo 1: Left -> Center forward thrust, wave of projectiles. Applies MP Debuff.
    • Combo 2: (required MP Debuff) right -> Center forward thrust, wave of projectiles. Applies WIS Debuff.
    • Combo 3: (required MP/Wis Debuff) center expanding wave. Applies silence.
    • Each combo attack builds on the last one, so Combo 3 has all 3 attacks in one ability press.
    • 1 second grace period between each proc, with a 2 second silence afterwards.
    •  Combo takes 4 seconds, silence ensures that proc debuffs wear off before a new combo is started.

Armors

  • Hull of the Tundra – Paladin Heavy
    • Upon taking 25+ damage, this creates a snowflake object that shoots a single retaliatory shot at an enemy after a brief delay.
    • Snowflakes become more powerful when they spawn next to a Frostborn Crystal.
    • HP/MP/DEF hybrid armor
  • Retainer’s Battlesuit – Samurai Heavy
    • Applies a noStack bonus for 5sec on ability press:
    • No effect -> Gain +3 ATT and +3 DEX
    • MP Debuff  -> Gain +6 ATT
    • WIS Debuff -> Gain +6 DEX
    • DEF/DEX/-VIT trade-off armor

Rings

  • Frozen Heart – Paladin Ring
    • On ability, create a DEF boost aura while wearing Heartsteel Claymore.
    • High HP/MP -SPD trade-off ring.
  • Legacy’s Pendant – Samurai Ring
    • Upon taking 25+ damage, gain Berserk for 3 seconds while wearing Iceborn Arsenal.
    • HP/DEX/-VIT trade-off ring.

Class Changes

Along with the above-mentioned changes we will be doing a rework of the Huntress and a modernization of the samurai class. When it comes to the Huntress we wanted to make its AoE / Trapping capabilities feel more impactful in the current era. To do this we have made two major changes to the way her abilities work:

  1. Like all of our previous class reworks, we have added StatMod scaling the the Trap ability, allowing it to scale any part of its effects with a chosen stat
  2. Secondly, when an enemy activates a trap, it will cause an AoE explosion like it currently does on prod, additionally, a number of enemies closest to the epicenter of the explosion will have a “Sticky Bomb” attached to them. This sticky bomb will grow in size and then shortly deal damage in an AoE around the enemy.
  3. Additionally, we have returned the damage numbers on many UT/ST bows.


For the Samurai, while we did feel that this class left a little to be desired, we also did not feel that it needed a complete overhaul of the Wakizashi ability. For this reason, the Samurai has received what we will be now calling a Class Modernization. Class Modernization aims to improve classes that we feel need just a small bump in order to increase their enjoyability. In the case of the Samurai, we have added statMod scaling to its ability which will allow the player to increase the abilities strength, and number of projectiles that the Wakizashi will fire. Lastly, for all tiered Wakizashi’s we have changed the angle at which the projectiles fire in order to improve the game feel when using this ability (Especially near walls!)

For this PT all Huntress Traps, Bows, and all Tiered Wakizashis will be available to you in the shop, additionally, portals to the Keyper of the Arena, Davy Jones’ Locker, and Sulfurous Wetlands will be spawning every minute at the top of the nexus for you to try them out in!

If you would like to see the new stat values for each ability head over to this spreadsheet for better formatting: 

https://docs.google.com/spreadsheets/d/1tcsnMQOH1lPfzgVzVgbEG9B-dXjYRLkjQpy9ijUOQKo/edit?gid=0#gid=0.
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