This is an exhaustive list of Dungeon Modifiers released on version 2.0.2
What is a Dungeon Modifier?
A Dungeon Modifier (“Dungeon Mod” or just “Mod” for short) is a concept you might be familiar with if you play RPGs assiduously.
In short, a Dungeon Mod is a “rule” that alters how a particular dungeon is played. This means that you can see the same dungeon but with different Dungeon Mods!
There are also different variants of Dungeon Mods, each with a certain level of “intensity”, that will either increase your reward (or risk!) or lower it.
Needless to say, there are a lot of Dungeon Mods. We are releasing our first batch, mostly centered on different aspects of dungeons, like altering how strong the enemies inside are, or how rewarding the dungeons are. In the future, we want to expand on this system which opens unique and exciting possibilities!
The first and most obvious change you will see is that now, you can hover over Dungeon Portals to see a more exhaustive description of the Dungeon Mods it has. You can also see more things like the Difficulty rate of a particular dungeon and its Grade.
Once you are inside a Dungeon, you can quickly see the Dungeon Mods applied to it. Press the “Log” key (default: K) and you will see a list.
Bosses and Minions
Dungeon Mods target either “bosses” or “minions”. But we know this is a broad categorization, so expect some flexibility for each specific case.
Realm has a lot of variety and there are multiple “weird” cases: secret bosses, multiple bosses, minions that are really entities spawned from a boss, etc.
In all cases, Dungeon Mods targeting Bosses that give some kind of reward, like additional or extra loot, are applied to only “one” entity in the dungeon.
However if the Dungeon Mod affects gameplay (for example the “Tough Boss I“ will make the boss have more Defense) it will also affect minibosses and anything we consider part of the fight itself, like soldiers that spawn directly from the boss, as they can’t really be considered “minions” in the sense of them being an integral part of the boss fight.
In case of multiple and secret bosses, the same philosophy is followed. Any gameplay-affecting Dungeon Mods are applied to all these entities, but only one of them can give you the reward/loot/XP benefits if there’s a Dungeon Mod with such an effect.
Each case is different and we will be reviewing the data and feedback as we adjust the feature in future releases.
Multiple-level floors
In general, and with some exceptions, if a dungeon has Dungeon Mods applied to it and it has multiple levels (for example you can descend to the Inner Sanctum through the Ice Cave), the inner levels will keep the same Dungeon Mods as the dungeon you come from.
Grade
A new element linked to the Dungeon Mod system is the Grade of the dungeons. There are 5 Grades a Dungeon can be ranging from Grade D (the lowest) to Grade S (the highest).
You can think of the Grade as how “intense” Dungeon Mods can be on a Dungeon. For example, a Grade D Dungeon will only have Dungeon Mods that are quite moderate (either for the good or for the bad). However, for a Grade S dungeon, the most extreme Dungeon Mods can apply, but that also includes the most desirable rewards.
There is some variability, but there is a set maximum number of Dungeon Mods that each Grade can hold:
Grade | Maximum number of Dungeon Mods |
Grade D | 2 Dungeon Mods |
Grade C | 3 Dungeon Mods |
Grade B | 3 Dungeon Mods |
Grade A | 3 Dungeon Mods |
Grade S | 4 Dungeon Mods |
Risk and Reward
Although luck is involved in the system, the Dungeon Mods tend to balance risk and reward. That means that if you get a very powerful “risk” (for example a Dungeon Mod that makes the enemies more resistant) the system will try to pair it with a similarly powerful “reward” (for example a Dungeon Mod that increases the loot you get from it!).
Bear in mind that by design this balance is not strict, which means that luck plays a factor.
Sometimes dungeons will be slightly tweaked towards being more or less difficult, but the threshold is usually towards balance. The overall difficulty change (that will either make it easier or more difficult) is reflected in the total Difficulty score of the dungeon that you can see in the tooltip.
Key Refinement
When it comes to Keys, things get interesting.
For starters, you can use your old, trusted keys as you have till now. They will just open the dungeon without Dungeon Mods. You can use them to play the Dungeon “as is”.
However, Keys can have Dungeon Mods now. The Key’s tooltip will show you any Dungeon Mods (and Grade) applied to it, if any. That means that you will know which Grade and Dungeon Mods the dungeon will have before opening it!
Notice also the little new addition at the bottom of the tooltip:
Use CTRL(CMD in Mac)+Click on the Key to open the Key Refinement Panel.
From this panel, you can see any Dungeon Mod the Key has (if any). The neat thing is that you can also manipulate the Key if you don’t like the Mods it has! This opens a whole new world of possibilities.
Upgrading
For one, you can Upgrade or Downgrade your Key to change it to a higher Grade. Bear in mind the upgrading operation has a Gold cost.
For example, let’s say you got a C-Grade Key for Fungal Cavern. It has some Dungeon Mods, but you want to step up the challenge for yourself and your guildmates. Of course, you want to also try and get better rewards from it!
So you can try to Upgrade your key to the next Grade (Grade B). The current Dungeon Mods will be discarded and new ones (now within the power appropriate for Grade B) will replace them.
Beware that this operation will remove all the Dungeon Mods the Key has and replace them with new ones that will be “re-rolled” according to the new Grade the Key has!
It’s not possible to selectively remove specific Dungeon Mods.
In case you are wondering, there’s no limit for a Dungeon to be upgraded (or downgraded), from D to S tier. So it’s perfectly possible to play a Grade-S Pirate Cave. Prepare for a whole new experience!
Downgrading
You can always do the opposite operation and “downgrade” a key to one Grade below. Same as with upgrading, it will remove all Dungeon Mods and reroll them in the Grade below.
Downgrading is a free operation.
Rerolling
There’s also the possibility of just re-rolling them without changing the Grade. This operation, same as Upgrading, has a cost in Gold.
Reset your key
If you want the “vanilla” experience, you always have the possibility of “resetting” your key and transform it into a normal key, for free.
If a Key is reset to a normal key, all its Dungeon Mods will be removed and it will just open the normal version of the Dungeon.
Upgrade a non-modded key
The reverse operation is also possible: you can convert a normal Key into a modded Key through the Key Refinement panel. It will become a D Grade Key with random Mods, which of course you can also upgrade or reroll as you want. Bear in mind that converting a normal Key into a modded one also has a cost.
For the time being, you can meddle with Keys as you want, but in the future, we want to offer you unique possibilities thanks to our unique Key Refinement system.
Keys with unique playstyle combinations, twists on existing dungeons for solo PPE players, and all kinds of “challenge” Keys that we hope will be really fun and varied!
Overall, we hope you like this new system. As a new layer in the game systems, it brings exciting possibilities that we want to expand upon. We will also stay vigilant and see how it develops, gather data, and listen to your feedback.
List of Dungeon Modifiers
On the date of this guide’s last update, sorted by name A-Z.
Dungeon Modifier | Grade | Description |
Agent of Oryx | A | Boss can drop Agent of Oryx Shards |
Bis | S | Boss will drop a portal to the same dungeon |
Bored Minions I | D | Minions’ projectiles have 10% less lifetime |
Bored Minions II | C | Minions’ projectiles have 20% less lifetime |
Bored Minions III | B | Minions’ projectiles have 30% less lifetime |
Bulky Minions I | D | Minions have 25% more HP |
Bulky Minions II | C | Minions have 50% more HP |
Bulky Minions III | B | Minions have 100% more HP |
Chef | B | Boss has a 33% chance of dropping a food item |
Colorful | D | Boss always drops a Color Dye |
Dimitus | B | Dimitus will appear after the Boss is defeated |
Dull Minions I | D | Minions’ projectiles travel 10% slower |
Dull Minions II | C | Minions’ projectiles travel 15% slower |
Dull Minions III | B | Minions’ projectiles travel 30% slower |
Dull Minions IV | A | Minions’ projectiles travel 45% slower |
Elite Boss I | C | Boss enemies have 15% more HP |
Elite Boss II | A | Boss enemies have 30% more HP |
Elite Boss III | S | Boss enemies have 45% more HP |
Energized Minions I | D | Minions’ projectiles have 10% more lifetime |
Energized Minions II | C | Minions’ projectiles have 20% more lifetime |
Energized Minions III | B | Minions’ projectiles have 30% more lifetime |
Feeble Boss I | C | Boss enemies have 8% less DEF |
Feeble Boss II | B | Boss enemies have 16% less DEF |
Feeble Boss III | A | Boss enemies have 24% less DEF |
Feeble Boss IV | S | Boss enemies have 32% less DEF |
Feeble Minions I | C | Minions have 8% less DEF |
Feeble Minions II | B | Minions have 16% less DEF |
Feeble Minions III | A | Minions have 24% less DEF |
Feeble Minions IV | S | Minions have 32% less DEF |
Ferocious Boss I | C | Boss enemies deal 8% more DMG |
Ferocious Boss II | B | Boss enemies deal 16% more DMG |
Ferocious Boss III | A | Boss enemies deal 24% more DMG |
Ferocious Boss IV | S | Boss enemies deal 32% more DMG |
Ferocious Minions I | D | Minions deal 16% more DMG |
Ferocious Minions II | C | Minions deal 24% more DMG |
Ferocious Minions III | B | Minions deal 32% more DMG |
Generous | B | Boss has a 10% chance of dropping a Quest Chest |
Guaranteed Stat Potion | C | Boss enemies will always drop a Stat Potion |
Keen Minions I | D | Minions’ projectiles travel 8% faster |
Keen Minions II | C | Minions’ projectiles travel 16% faster |
Keen Minions III | B | Minions’ projectiles travel 24% faster |
Keen Minions IV | A | Minions’ projectiles travel 40% faster |
Lazy Minions I | C | Minions attack 10% slower |
Lazy Minions II | B | Minions attack 20% slower |
Lazy Minions III | A | Minions attack 30% slower |
Mystery Stat Potion | C | Boss always drops a Mystery Stat Potion |
Noble Boss | S | After completion Oryx’s Court dungeons will spawn |
Pet Collector | C | Boss has a 25% chance of dropping an Egg |
Prismimic | A | Prismimic will appear after the Boss is defeated |
Rewards Boost (Boss) I | D | Boss enemies give 15% more loot |
Rewards Boost (Boss) II | C | Boss enemies give 30% more loot |
Rewards Boost (Boss) III | B | Boss enemies give 45% more loot |
Rewards Boost (Boss) IV | A | Boss enemies give 60% more loot |
Rewards Boost (Boss) V | S | Boss enemies give 75% more loot |
Rewards Boost (Minions) I | D | Minions give 50% more loot |
Rewards Boost (Minions) II | C | Minions give 100% more loot |
Rewards Decrease (Minions) I | D | Minions give 25% less loot |
Rewards Decrease (Minions) II | C | Minions give 50% less loot |
Skilled Minions I | C | Minions attack 10% faster |
Skilled Minions II | B | Minions attack 20% faster |
Skilled Minions III | A | Minions attack 30% faster |
Souvenir 1 | A | Triples your chance of boss dropping an iconic reward |
Souvenir 2 | S | Quadruples your chance of boss dropping an iconic reward |
Survivor | D | Minions have higher chance of dropping Health/Mana Potions |
Tame Boss I | C | Boss enemies deal 8% less DMG |
Tame Boss II | B | Boss enemies deal 16% less DMG |
Tame Boss III | A | Boss enemies deal 24% less DMG |
Tame Boss IV | S | Boss enemies deal 32% less DMG |
Tame Minions I | D | Minions deal 16% less DMG |
Tame Minions II | C | Minions deal 24% less DMG |
Tame Minions III | B | Minions deal 32% less DMG |
Tough Boss I | C | Boss enemies have 8% more DEF |
Tough Boss II | B | Boss enemies have 16% more DEF |
Tough Boss III | A | Boss enemies have 24% more DEF |
Tough Boss IV | S | Boss enemies have 32% more DEF |
Tough Minions I | C | Minions have 8% more DEF |
Tough Minions II | B | Minions have 16% more DEF |
Tough Minions III | A | Minions have 24% more DEF |
Tough Minions IV | S | Minions have 32% more DEF |
Weak Boss I | C | Boss enemies have 15% less HP |
Weak Boss II | A | Boss enemies have 30% less HP |
Weak Boss III | S | Boss enemies have 45% less HP |
Weak Minions I | D | Minions have 20% less HP |
Weak Minions II | C | Minions have 30% less HP |
Weak Minions III | B | Minions have 40% less HP |
XP Boost (Boss) I | D | Boss enemies give 15% more XP |
XP Boost (Boss) II | C | Boss enemies give 30% more XP |
XP Boost (Boss) III | B | Boss enemies give 45% more XP |
XP Boost (Boss) IV | A | Boss enemies give 60% more XP |
XP Boost (Boss) V | S | Boss enemies give 75% more XP |
XP Boost (Minions) I | D | Minions give 50% more XP |
XP Boost (Minions) II | C | Minions give 100% more XP |
XP Decrease (Minions) I | D | Minions give 25% less XP |
XP Decrease (Minions) II | C | Minions give 50% less XP |
Grades
This section contains a list of dungeons that can spawn in the realm (and a few relevant others, like some event-tied dungeons). You can see the probability of each dungeon spawning with a certain Grade, which will determine how good the “extra rewards” are (and also how riskier it gets for compensation). Remember a dungeon can also spawn without Dungeon Mods at all.
At present time; Oryx’s Castle, Wine Cellar, Oryx’s Sanctuary and Court of Oryx don’t naturally generate with Dungeon Modifiers. Certain other dungeons that you don’t see here have different particularities or don’t spawn with Dungeon Mods at all.
Dungeon Keys do not follow this system, as they can be upgraded or downgraded to any Grade you want, or be stripped of all mods if you desire so..
Probability of spawning with Grade
Dungeon | Grade D | Grade C | Grade B | Grade A | Grade S |
Beachzone | 50% | ||||
Pirate Cave | 50% | ||||
Forest Maze | 50% | ||||
Spider Den | 30% | 20% | |||
Forbidden Jungle | 30% | 20% | |||
The Hive | 30% | 20% | |||
Sprite World | 20% | 30% | |||
Snake Pit | 20% | 30% | |||
Magic Woods | 20% | 30% | |||
Cave of A Thousand Treasures | 10% | 25% | 15% | ||
Ancient Ruins | 10% | 25% | 15% | ||
Candyland Hunting Grounds | 10% | 25% | 15% | ||
Undead Lair | 10% | 25% | 15% | ||
Manor of the Immortals | 10% | 25% | 15% | ||
Mad Lab | 10% | 20% | 20% | ||
Abyss of Demons | 10% | 20% | 20% | ||
Puppet Master’s Theatre | 10% | 20% | 20% | ||
Toxic Sewers | 10% | 20% | 20% | ||
Cursed Library | 10% | 20% | 20% | ||
Haunted Cemetery | 5% | 15% | 20% | 10% | |
Davy Jones’ Locker | 5% | 15% | 20% | 10% | |
The Third Dimension | 5% | 15% | 20% | 10% | |
The Crawling Depths | 5% | 15% | 20% | 10% | |
Ice Cave | 5% | 15% | 20% | 10% | |
Woodland Labyrinth | 5% | 15% | 20% | 10% | |
Ocean Trench | 5% | 15% | 20% | 10% | |
Mountain Temple | 5% | 15% | 20% | 10% | |
Parasite Chambers | 5% | 15% | 20% | 10% | |
Deadwater Docks | 5% | 15% | 20% | 10% | |
Lair of Draconis | 5% | 15% | 20% | 10% | |
Tomb of the Ancients | 5% | 15% | 20% | 10% | |
Ice Tomb | 5% | 15% | 25% | 5% | |
Secluded Thicket | 5% | 15% | 25% | 5% | |
The Shatters | 5% | 15% | 25% | 5% | |
Fungal Cavern | 5% | 15% | 25% | 5% | |
The Nest | 5% | 15% | 25% | 5% | |
Lost Halls | 5% | 15% | 25% | 5% | |
Belladonna’s Garden | 5% | 15% | 20% | 10% | |
Untaris | 5% | 15% | 20% | 10% | |
Malogia | 5% | 15% | 20% | 10% | |
Katalund | 5% | 15% | 20% | 10% | |
Forax | 5% | 15% | 20% | 10% | |
The Machine | 5% | 15% | 20% | 10% |
Dungeon Mods sorted by Grade
In order to better check which Dungeon Mods can appear in which Grades, here is a quick reference. The Dungeon Mods marked with ” 🟆 ” tend to appear with high probability, although only one of them can appear at once.
GRADE D | GRADE C | GRADE B | GRADE A | GRADE S |
🟆Survivor | 🟆 Pet Collector | 🟆 Chef | 🟆 Souvenir I | 🟆 Souvenir II |
🟆 Colorful | 🟆 Guaranteed Stat Potion | 🟆 Generous | 🟆 Prismimic | 🟆 Bis |
🟆 XP Boost (Boss) I | 🟆 Mystery Stat Potion | 🟆 Dimitus | 🟆 Agent of Oryx | 🟆 Noble Boss |
🟆 Rewards Boost (Boss) I | 🟆 XP Boost (Boss) II | 🟆 XP Boost (Boss) III | 🟆 XP Boost (Boss) IV | 🟆 XP Boost (Boss) V |
Weak Minions I | 🟆 Rewards Boost (Boss) II | 🟆 Rewards Boost (Boss) III | 🟆 Rewards Boost (Boss) IV | 🟆 Rewards Boost (Boss) V |
Tame Minions I | Weak Minions II | Weak Minions III | Weak Boss II | Weak Boss III |
Dull Minions I | Weak Boss I | Tame Minions III | Tame Boss III | Tame Boss IV |
Bored Minions I | Tame Minions II | Tame Boss II | Feeble Minions III | Feeble Minions IV |
XP Boost (Minions) I | Tame Boss I | Feeble Minions II | Feeble Boss III | Feeble Boss IV |
Rewards Boost (Minions) I | Feeble Minions I | Feeble Boss II | Dull Minions IV | Elite Boss III |
Bulky Minions I | Feeble Boss I | Dull Minions III | Lazy Minions III | Ferocious Boss IV |
Ferocious Minions I | Dull Minions II | Bored Minions III | Elite Boss II | Tough Minions IV |
Keen Minions I | Bored Minions II | Lazy Minions II | Ferocious Boss III | Tough Boss IV |
Energized Minions I | Lazy Minions I | Bulky Minions III | Tough Minions III | |
XP Decrease (Minions) I | XP Boost (Minions) II | Ferocious Minions III | Tough Boss III | |
Rewards Decrease (Minions) I | Rewards Boost (Minions) II | Ferocious Boss II | Keen Minions IV | |
Bulky Minions II | Tough Minions II | Skilled Minions III | ||
Elite Boss I | Tough Boss II | |||
Ferocious Minions II | Keen Minions III | |||
Ferocious Boss I | Energized Minions III | |||
Tough Minions I | Skilled Minions II | |||
Tough Boss I | ||||
Keen Minions II | ||||
Energized Minions II | ||||
Skilled Minions I | ||||
XP Decrease (Minions) II | ||||
Rewards Decrease (Minions) II |
Additional Tables
Souvenir
Souvenir I and II increase the chance of an “iconic” piece of UT gear, usually typical or highly desired in that dungeon. The iconic piece is the same for both Souvenir I and Souvenir II.
Chef
Chef is a Dungeon Mod that can drop a food item depending on the dungeon.
Pet Collector
Pet Collector is a Dungeon Mod that can drop a pet egg, depending on the dungeon. It will never drop an egg with a rarity over Rare.
A note on multi-level dungeons: Some multi-level dungeons can have different associated items for Chef, Pet Collector and Souvenir Dungeon Mods. Some of them don’t even have a boss like Ice Cave (which boss is in the Inner Sanctum) but we have still defined data for them in case of events or future Dungeon Mods that make use of this feature.
Dungeon | Chef | Pet Collector | Souvenir |
Beachzone | Power Pizza | Uncommon Avian Egg | Lime Jungle Bay |
Pirate Cave | Soft Drink | Common Humanoid Egg | Corsair Ring |
Forest Maze | Soft Drink | Common Woodland Egg | Bramble Bow |
Spider Den | Soft Drink | Common Insect Egg | Poison Fang Dagger |
Forbidden Jungle | Fries | Common Spooky Egg | Staff of the Crystal Serpent |
The Hive | Fries | Common Insect Egg | Honey Scepter Supreme |
Candyland Hunting Grounds | Fries | Common Humanoid Egg | Candy-Coated Armor |
Snake Pit | Fries | Common Reptile Egg | Wand of the Bulwark |
Ancient Ruins | Fries | Common Exotic Egg | Arcane Rapier |
Magic Woods | Fries | Common Woodland Egg | Enchantment Orb |
Sprite World | Fries | Common ???? Egg | Staff of Extreme Prejudice |
Cave of A Thousand Treasures | Fries | Common Avian Egg | Cloak of the Planewalker |
Mad Lab | Great Taco | Uncommon Exotic Egg | Robe of the Mad Scientist |
Manor of the Immortals | Great Taco | Uncommon Spooky Egg | Tome of Purification |
Puppet Master’s Theatre | Great Taco | Uncommon ???? Egg | Prism of Dancing Swords |
Abyss of Demons | Great Taco | Uncommon Reptile Egg | Demon Blade |
Cursed Library | Great Taco | Uncommon Spooky Egg | Corruption Cutter |
Toxic Sewers | Great Taco | Common Aquatic Egg | Void Blade |
Undead Lair | Great Taco | Uncommon Spooky Egg | Doom Bow |
The Crawling Depths | Power Pizza | Uncommon Insect Egg | Doku No Ken |
Davy Jones’ Locker | Power Pizza | Uncommon Penguin Egg | Spirit Dagger |
Haunted Cemetery | Power Pizza | Uncommon Spooky Egg | Plague Poison |
Ice Tomb | Power Pizza | Uncommon Aquatic Egg | Frimarra |
Malogia | Power Pizza | Uncommon Automaton Egg | Comet of Calamity |
Untaris | Power Pizza | Uncommon Automaton Egg | Snowblind Wand |
Katalund | Power Pizza | Uncommon Automaton Egg | Blazon Bow |
Ice Cave | Power Pizza | Uncommon Automaton Egg | Skullish Remains of Esben |
The Machine | Power Pizza | Rare Automaton Egg | Fool’s Prism |
The Inner Workings | Chocolate Cream Sandwich Cookie | Rare Automaton Egg | Lullaby |
Puppet Master’s Encore | Great Taco | Uncommon ???? Egg | Thousand Shot |
Belladonna’s Garden | Chocolate Cream Sandwich Cookie | Uncommon Farm Egg | Hanagasaku |
Woodland Labyrinth | Chocolate Cream Sandwich Cookie | Uncommon Woodland Egg | Leaf Bow |
Ocean Trench | Chocolate Cream Sandwich Cookie | Common Aquatic Egg | Coral Bow |
Tomb of the Ancients | Chocolate Cream Sandwich Cookie | Uncommon ???? Egg | Ring of the Pyramid |
Forax | Chocolate Cream Sandwich Cookie | Uncommon Automaton Egg | Corrosion Cutter |
Lair of Draconis | Chocolate Cream Sandwich Cookie | Uncommon Reptile Egg | Midnight Star |
Mountain Temple | Chocolate Cream Sandwich Cookie | Rare Feline Egg | Orb of Aether |
Parasite Chambers | Chocolate Cream Sandwich Cookie | Uncommon Farm Egg | Scepter of Devastation |
The Shatters | Grapes of Wrath | Rare Humanoid Egg | The Forgotten Crown |
Cnidarian Reef | Grapes of Wrath | Rare Aquatic Egg | Cnidaria Rod |
Deadwater Docks | Grapes of Wrath | Rare Penguin Egg | Pirate King’s Cutlass |
High Tech Terror | Grapes of Wrath | Rare ???? Egg | E.Y.E. |
Lair of Shaitan | Grapes of Wrath | Rare Reptile Egg | Skull of Endless Torment |
Secluded Thicket | Grapes of Wrath | Rare Avian Egg | Penetrating Blast Spell |
The Third Dimension | Grapes of Wrath | Rare Exotic Egg | Cloak of Cubic Enigma |
The Nest | Superburger | Rare Insect Egg | Hivemaster Helm |
Fungal Cavern | Superburger | Rare Penguin Egg | Sporous Spray Spell |
Crystal Cavern | Superburger | Rare Farm Egg | Star of Enlightenment |
Lost Halls | Double Cheeseburger Deluxe | Rare Automaton Egg | Sword of the Colossus |
Cultist Hideout | Superburger | Rare Humanoid Egg | Skull of Corrupted Souls |
The Void | Double Cheeseburger Deluxe | Rare Spooky Egg | Omnipotence Ring |