{"id":5237,"date":"2025-11-20T15:08:11","date_gmt":"2025-11-20T15:08:11","guid":{"rendered":"https:\/\/remaster.realmofthemadgod.com\/?p=5237"},"modified":"2025-11-20T15:22:17","modified_gmt":"2025-11-20T15:22:17","slug":"late-2025-team-letter","status":"publish","type":"post","link":"https:\/\/remaster.realmofthemadgod.com\/?p=5237","title":{"rendered":"Late 2025 Team Letter"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/11\/RotMG-Blog-Post-Image-1920-x-1080-px-1-1024x576.png\" alt=\"\" class=\"wp-image-5239\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/11\/RotMG-Blog-Post-Image-1920-x-1080-px-1-1024x576.png 1024w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/11\/RotMG-Blog-Post-Image-1920-x-1080-px-1-300x169.png 300w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/11\/RotMG-Blog-Post-Image-1920-x-1080-px-1-768x432.png 768w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/11\/RotMG-Blog-Post-Image-1920-x-1080-px-1-1536x864.png 1536w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/11\/RotMG-Blog-Post-Image-1920-x-1080-px-1-1568x882.png 1568w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/11\/RotMG-Blog-Post-Image-1920-x-1080-px-1.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Realmers,<br>It\u2019s been a while since our last team note. As we move toward the end of the year, it feels like a good time to look back, recap, and share where the game stands and what we\u2019re working on.<\/p>\n\n\n\n<p><br>Over the past few months, we\u2019ve adjusted our priorities a bit. After reviewing your feedback and the results of recent updates, we saw the need to balance things differently. You\u2019ve probably noticed that we\u2019re moving away from focusing only on new systems and content, and putting more effort into fixing and rebalancing existing systems, improving the overall experience, addressing technical issues, and making the early game more welcoming for new players.<\/p>\n\n\n\n<p><br>To make it easier to follow, let\u2019s break this update into two parts. First, a look at what has changed in the game since the last letter. Then, a look ahead at what\u2019s currently in development and what you can expect to see next.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>What Happened Over the Last Year<\/strong><\/h3>\n\n\n\n<p><em><mark style=\"background-color:rgba(0, 0, 0, 0);color:#fec500\" class=\"has-inline-color\"><strong>Equipment Rarity Update<\/strong><\/mark><\/em><br>Our biggest update of the year involved adapting the Enchantments system into a full Item Rarity system, opening a whole new dimension of build customization. Build optimization has become more tailored and personal, and even the act of just checking loot bags has become a much more interesting and rewarding experience. We&#8217;re proud of how this update turned out, and we&#8217;re looking for more ways that comprehensive system expansion can benefit the game as a whole.<\/p>\n\n\n\n<p><br><em><mark style=\"background-color:rgba(0, 0, 0, 0);color:#fec500\" class=\"has-inline-color\"><strong>Account Levels<\/strong><\/mark><\/em><br>One of the main pain points for new players has always been losing a character they spent hours building. Account Levels help reduce that frustration by giving players a sense of lasting progress. It\u2019s been well received so far and has improved early player retention, but we know there\u2019s still more work to do to make onboarding smoother.<br><\/p>\n\n\n\n<p><br><em><mark style=\"background-color:rgba(0, 0, 0, 0);color:#fec500\" class=\"has-inline-color\"><strong>Reworks And Rebalancing<\/strong><\/mark><\/em><br>This has been another major focus for us. Many parts of the game needed updates to stay relevant with the current meta and new mechanics. We\u2019ve continued our class modernization efforts, rebalanced a large number of items, and revised several older dungeons. There\u2019s still plenty to do here, but we\u2019ll keep reviewing and adjusting to keep the game healthy and balanced.<br><\/p>\n\n\n\n<p><em><mark style=\"background-color:rgba(0, 0, 0, 0);color:#fec500\" class=\"has-inline-color\"><strong>New Mechanics, Encounters, and Seasonal Content<\/strong><\/mark><\/em><\/p>\n\n\n\n<p>Seasons are a key part of what keeps the game fresh. We\u2019ve been working to make each one feel unique and worth playing. While maintaining a fast release rhythm is challenging, we\u2019ve chosen to focus on quality over quantity. You may have noticed that we\u2019ve phased out shorter two-week events and are now centering efforts on one major event per Season.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"><em><strong>What We&#8217;re Working On Now<\/strong><\/em><\/h3>\n\n\n\n<p>With our new balance between content and stability, we\u2019re putting resources into both improving the game\u2019s foundation and preparing new things to come.<\/p>\n\n\n\n<p><br><em><mark style=\"background-color:rgba(0, 0, 0, 0);color:#fec500\" class=\"has-inline-color\"><strong>Awakening of the Primals<\/strong><\/mark><\/em><\/p>\n\n\n\n<p>Let&#8217;s start with the big one. This is a major endgame expansion featuring the Grave of Eden and the Eternity Summit. At this time, we&#8217;re still concepting, prototyping, and taking our time to ensure that our vision and direction is as strong as it can be. The scope of this project is huge, and its expectations are even higher, so we are taking our time to make sure it meets the quality that the game and its most committed players deserve. We appreciate your patience as we take the time and effort needed to do it right.<\/p>\n\n\n\n<p><em><mark style=\"background-color:rgba(0, 0, 0, 0);color:#fec500\" class=\"has-inline-color\"><strong><strong>Server Performance, Cheats, Balancing, UX<\/strong><\/strong><\/mark><\/em><\/p>\n\n\n\n<p>We know there\u2019s still technical and usability debt in the game. Work is ongoing, and you\u2019ll continue to see improvements. We\u2019re focused on server stability, performance optimization, and keeping up the fight against cheating. We\u2019re also reviewing the interface and other systems that affect everyday gameplay.<\/p>\n\n\n\n<p><em><mark style=\"background-color:rgba(0, 0, 0, 0);color:#fec500\" class=\"has-inline-color\"><strong>Steam Achievements<\/strong><\/mark><\/em><\/p>\n\n\n\n<p>These have taken longer than planned because much of our attention has been on stability and technical improvements. Development is still active, and our goal is to release them in the first part of next year, depending on how the other work progresses.<\/p>\n\n\n\n<p><br><em><mark style=\"background-color:rgba(0, 0, 0, 0);color:#fec500\" class=\"has-inline-color\"><strong>The Druid<\/strong><\/mark><\/em><br>Yes, a new class is coming. It\u2019s been four years since the Kensei, and we\u2019re very excited about this one. You\u2019ll hear more about it soon, and we can\u2019t wait to show you what we\u2019ve been working on.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Thank you for your patience, your feedback, and for keeping the Realm alive. Keep sharing your thoughts with us, and we\u2019ll see you in the Realm.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Realmers,It\u2019s been a while since our last team note. As we move toward the end of the year, it feels like a good time to look back, recap, and share where the game stands and what we\u2019re working on. Over the past few months, we\u2019ve adjusted our priorities a bit. After reviewing your feedback and [&hellip;]<\/p>\n","protected":false},"author":25,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-5237","post","type-post","status-publish","format-standard","hentry","category-development-update","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Late 2025 Team Letter - Realm of the Mad God Exalt<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/remaster.realmofthemadgod.com\/?p=5237\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Late 2025 Team Letter - Realm of the Mad God Exalt\" \/>\n<meta property=\"og:description\" content=\"Realmers,It\u2019s been a while since our last team note. As we move toward the end of the year, it feels like a good time to look back, recap, and share where the game stands and what we\u2019re working on. Over the past few months, we\u2019ve adjusted our priorities a bit. 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