{"id":4703,"date":"2025-09-30T11:09:13","date_gmt":"2025-09-30T11:09:13","guid":{"rendered":"https:\/\/remaster.realmofthemadgod.com\/?p=4703"},"modified":"2025-09-30T11:09:15","modified_gmt":"2025-09-30T11:09:15","slug":"update-6-1-0-0-season-24","status":"publish","type":"post","link":"https:\/\/remaster.realmofthemadgod.com\/?p=4703","title":{"rendered":"Update 6.1.0.0 &#8211; Season 24"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-47.png\" alt=\"\" class=\"wp-image-4726\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-47.png 800w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-47-300x169.png 300w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-47-768x432.png 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>Possessed Realmers!<\/p>\n\n\n\n<p>Halloween is just around the corner and this season is a spooky-themed season. It highlights the invasion of Dark Yokais in the Realm, which causes enemies across the realm to become possessed. At the same time, it incorporates the rework of the Priest to combat the darkness.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Mission Tree &amp; Battlepass<\/h3>\n\n\n\n<p>The new Battle Pass \u2014 <em>Echoes of Dusk<\/em> \u2014 is available from today <strong>September 30th <\/strong>until <strong>9:00 UTC<\/strong> <strong>on<\/strong> <strong>October 21st<\/strong>.<\/p>\n\n\n\n<p>The new Mission Tree\u00a0 \u2014 <em>Trial of the Flames<\/em> \u2014 is also available from today <strong>September 30th <\/strong>until <strong>9:00 UTC<\/strong> <strong>on<\/strong> <strong>November 18th<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"755\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-27-1024x755.png\" alt=\"\" class=\"wp-image-4704\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-27-1024x755.png 1024w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-27-300x221.png 300w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-27-768x566.png 768w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-27-1536x1133.png 1536w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-27-1568x1156.png 1568w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-27.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Crucible<\/h3>\n\n\n\n<p>You can also find a new Crucible from today <strong>September 30th <\/strong>until <strong>9:00 UTC<\/strong> <strong>on<\/strong> <strong>November 18th<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"686\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-28-1024x686.png\" alt=\"\" class=\"wp-image-4705\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-28-1024x686.png 1024w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-28-300x201.png 300w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-28-768x514.png 768w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-28.png 1295w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Realm Events&nbsp; \u2013 September 30th, 2025 to October 21, 2025<\/h3>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Yokai Invasion Realm Event<\/strong>\n<ul class=\"wp-block-list\">\n<li>Yokais have begun to possess enemies across the Adept and Veteran biomes. These enemies will be engulfed in a purple flame, defeat them to find the Dark Yokai within for a chance at the Yokai Amulet UT as well as other loot.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"253\" height=\"213\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-29.png\" alt=\"\" class=\"wp-image-4706\"\/><\/figure>\n<\/div>\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Dungeon Events \u2013 September 30th, 2025 until October 21th, 2025<\/h3>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Week 1<\/strong><\/h4>\n\n\n\n<p>Abyss of Demons \u2014 <em>1.5x Loot and XP<\/em> \u2014 Adept Yokai<\/p>\n\n\n\n<p>Parasite Chambers \u2014 <em>1.5x Loot and XP<\/em> \u2014 Veteran Yokai<\/p>\n\n\n\n<p>The Nest \u2014 <em>Exaltation Banner II Mod <\/em>\u2014 Veteran Yokai<\/p>\n\n\n\n<p>Plagued Nest \u2014 <em>Exaltation Banner II Mod <\/em>\u2014 Veteran Yokai<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Week 2<\/strong><\/h4>\n\n\n\n<p>Puppet Masters Theatre \u2014 <em>1.5x Loot and XP<\/em> \u2014 Adept Yokai<\/p>\n\n\n\n<p>Tomb of the Ancients \u2014 <em>1.5x Loot and XP<\/em> \u2014 Veteran Yokai<\/p>\n\n\n\n<p>Kogbold Steamworks \u2014 <em>Exaltation Banner II Mod<\/em> \u2014 Veteran Yokai<\/p>\n\n\n\n<p>Advanced Kogbold Steamworks \u2014 <em>Exaltation Banner II Mod<\/em> \u2014 Veteran Yokai<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Week 3<\/strong><\/h4>\n\n\n\n<p>Magic Woods \u2014 <em>1.5x Loot and XP<\/em> \u2014 Adept Yokai<\/p>\n\n\n\n<p>Toxic Sewers \u2014 <em>1.5x Loot and XP<\/em> \u2014 Adept Yokai<\/p>\n\n\n\n<p>Ocean Trench \u2014 <em>1.5x Loot and XP <\/em>\u2014 Veteran Yokai<\/p>\n\n\n\n<p>Spectral Penitentiary \u2014 <em>Exaltation Banner II Mod<\/em> \u2014 Veteran Yokai<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Priest Rework<\/h3>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"687\" height=\"1024\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-30-687x1024.png\" alt=\"\" class=\"wp-image-4707\" style=\"width:383px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-30-687x1024.png 687w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-30-201x300.png 201w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-30.png 720w\" sizes=\"auto, (max-width: 687px) 100vw, 687px\" \/><\/figure>\n\n\n\n<p>Today we\u2019re unveiling the Priest Rework, bringing statmod and other major changes to this beloved class. While Priest has long stood out for its support role and accessibility to newer players, its healing has become a crutch especially when multiple Priests stack heals to create near-limitless damage mitigation. This made it nearly impossible to balance the class, as no reasonable Tome nerf could address uncapped group healing without gutting Priest elsewhere. By reworking its core healing ability, we can finally give Priest the tools it deserves while scaling its healing to a level we can balance around.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Healing Rework<\/h4>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"720\" height=\"158\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-31.png\" alt=\"\" class=\"wp-image-4708\" style=\"width:331px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-31.png 720w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-31-300x66.png 300w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/figure>\n\n\n\n<p>From now on, you&#8217;ll notice that Priest now has two Healing tooltips. The first Heal value is an instant burst of healing on self, allowing Priest players to continue playing with that extra safety cushion that makes the class friendly to new content. The second is a status effect applied to self and group that has a listed Regeneration value in the square brackets. This Healing status effect does not stack its regeneration effect, instead using only the most powerful Healing effect available. This effect can be boosted with statmod, and it&#8217;s quite worth the stat investment to offer the best regeneration your builds can afford for your group.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"721\" height=\"690\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-32.png\" alt=\"\" class=\"wp-image-4709\" style=\"width:372px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-32.png 721w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-32-300x287.png 300w\" sizes=\"auto, (max-width: 721px) 100vw, 721px\" \/><\/figure>\n\n\n\n<p>This Regeneration effect system has been extended to other healing sources, such as healing mushrooms, item proc effects, and even consumables. Generally speaking, we intend to change all group healing in the game to use a ratelimited system such as the new Regeneration system. However, since we have a Necromancer rework in the pipeline, we&#8217;re holding off on any changes to the class for now.<\/p>\n\n\n\n<p>The healing rework is a massive gamewide change that we intend to use to push the bill on further improvements to gamefeel and balance. With healing rate no longer a questionably unlimited value, we plan on directly addressing a lot of frustration points of the game, such as a lot of &#8220;instapop&#8221; type design that we have had to resort to in the past to threaten players in the endgame. It is but one piece in a larger puzzle of game health improvements, so while these changes might not seem apparent now, you&#8217;ll see the game shift closer to this vision as we make more headway.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Priest Damage<\/h4>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"596\" height=\"551\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-33.png\" alt=\"\" class=\"wp-image-4710\" style=\"width:350px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-33.png 596w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-33-300x277.png 300w\" sizes=\"auto, (max-width: 596px) 100vw, 596px\" \/><\/figure>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>Priest now has a source of ability damage from tiered tomes. This is a small damage nova on-cursor similar to the effect of Chaotic Scripture. In situations where your build isn&#8217;t the strongest healing build, or healing simply isn&#8217;t needed, you&#8217;ll still get mileage out of your ability through the extra damage, and in a pinch can be used to get you out of situations where Priest&#8217;s base DPS simply doesn&#8217;t cut it.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"469\" height=\"297\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-37.png\" alt=\"\" class=\"wp-image-4714\" style=\"width:285px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-37.png 469w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-37-300x190.png 300w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/figure>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>With healing balance out of the way, we&#8217;re able to more comfortably move Priest&#8217;s damage level to a place that is more suited for the pace of the game. Priest has gained +10 to base\/max Attack, and is also helped along by some supporting buffs to tiered Wands and Morning Stars that should allow the class to keep up with the steadily increasing pace of the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"721\" height=\"716\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-38.png\" alt=\"\" class=\"wp-image-4715\" style=\"width:314px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-38.png 721w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-38-300x298.png 300w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-38-150x150.png 150w\" sizes=\"auto, (max-width: 721px) 100vw, 721px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><\/h3>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"720\" height=\"828\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-39.png\" alt=\"\" class=\"wp-image-4716\" style=\"width:317px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-39.png 720w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-39-261x300.png 261w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/figure>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Mana Standardization &amp; Quiet Rework<\/h4>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"469\" height=\"358\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-41.png\" alt=\"\" class=\"wp-image-4718\" style=\"width:326px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-41.png 469w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-41-300x229.png 300w\" sizes=\"auto, (max-width: 469px) 100vw, 469px\" \/><\/figure>\n\n\n\n<p>You may have noticed something small: Priest now maxes at 400 Max MP! Each class has been given a standard value of Max MP, which can be any of 300\/350\/400. Magic-oriented classes start with a higher MP pool and max at a higher level, consuming a few more Mana Potions to max than characters that are less dependent on it.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"720\" height=\"510\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-42.png\" alt=\"\" class=\"wp-image-4719\" style=\"width:336px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-42.png 720w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-42-300x213.png 300w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/figure>\n\n\n\n<p>Additionally, MP potions have been underutilized for quite some time, especially in comparison to HP options. To remedy this, and to help players past Priest&#8217;s early game MP costs increasing, we&#8217;ve doubled the output of MP consumables across the game.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"587\" height=\"434\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-43.png\" alt=\"\" class=\"wp-image-4720\" style=\"width:341px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-43.png 587w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-43-300x222.png 300w\" sizes=\"auto, (max-width: 587px) 100vw, 587px\" \/><\/figure>\n\n\n\n<p>Lastly, in our trio of mana-related changes, we&#8217;ve pushed a rework to the Quiet status effect! From now on, the Quiet effect will no longer reset your MP value to 0, or prevent ability casting effects. Instead, Quiet works similarly to Sick, stopping all forms of MP regeneration for its duration.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">UT Showcase<\/h4>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"720\" height=\"884\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-44.png\" alt=\"\" class=\"wp-image-4721\" style=\"width:373px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-44.png 720w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-44-244x300.png 244w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/figure>\n\n\n\n<p>Tome of Purification is a MP-efficient version of the T6 Tome that scales off VIT and has no damage component.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"684\" height=\"1024\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-45-684x1024.png\" alt=\"\" class=\"wp-image-4722\" style=\"width:379px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-45-684x1024.png 684w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-45-200x300.png 200w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-45.png 720w\" sizes=\"auto, (max-width: 684px) 100vw, 684px\" \/><\/figure>\n\n\n\n<p>Tome of Holy Furor is a DEX-scaling machine-gun tome that provides a powerful DEX group buff as well as on-shoot projectiles.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"720\" height=\"952\" src=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-46.png\" alt=\"\" class=\"wp-image-4723\" style=\"width:378px;height:auto\" srcset=\"https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-46.png 720w, https:\/\/remaster.realmofthemadgod.com\/wp-content\/uploads\/2025\/09\/image-46-227x300.png 227w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/figure>\n\n\n\n<p>Tome of Holy Protection sheds its instaheal for Armored, and sheds its damage component for a new DEF group buff.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Change Log<\/h3>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Other Abilities<\/h4>\n\n\n\n<p>&#8211; Necronomicon is a WIS-scaling blasting tome that provides effective Curse and ability damage in return for no group healing.<\/p>\n\n\n\n<p>&#8211; Chaotic Scripture continues to be the nuke ability with massive damage capabilities.<\/p>\n\n\n\n<p>&#8211; Tome of the Mushroom Tribes is switched to Regeneration, with 100HP\/s over 6 seconds, it&#8217;s an MP-efficient alternative for pure healing at high level play.<\/p>\n\n\n\n<p>&#8211; Maw of Malignance \/ Perennial Cranium is switched to Regeneration, with 50HP\/s regeneration while inside the effect range.<\/p>\n\n\n\n<p>&#8211; Tome of the Tarnished Gods now summons two orbs with every button press allowing you to summon many orbs.<\/p>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Base Stat Changes<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Priest starts at 16 -> 26 ATT at level 1, and maxes at 55 -> 65 ATT.<\/li>\n\n\n\n<li>300MP max classes: Rogue, Archer, Warrior, Knight, Paladin, Trickster, Ninja, Samurai, Kensei<\/li>\n\n\n\n<li>350MP max classes: Assassin, Huntress<\/li>\n\n\n\n<li>400MP max classes: Wizard, Priest, Necromancer, Mystic, Sorcerer, Bard, Summoner<\/li>\n\n\n\n<li>300MP max classes have a base of 100MP and max in 21 potions.<\/li>\n\n\n\n<li>350MP max classes have a base of 125MP and max in 23 potions.<\/li>\n\n\n\n<li>400MP max classes have a base of 150MP and max in 24 potions.<\/li>\n<\/ul>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Weapon Changes<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>T11+ wands received a +2.5 base DPS increase.<\/li>\n\n\n\n<li>T13+ wands received a +5.0 base DPS growth increase.<\/li>\n\n\n\n<li>Morning Stars received a major buff averaging +20 base DPS increase.<\/li>\n\n\n\n<li>Morning Stars total fire rate \/ DEF ratio reduced from 2.6 to 2.2.<\/li>\n\n\n\n<li>Morning Stars received a small arc gap reduction of 1.6 degrees.<\/li>\n\n\n\n<li>Sprite Wand gains a smaller\/faster amplitude.<\/li>\n\n\n\n<li>Crystal Wand now hits multiple enemies.<\/li>\n\n\n\n<li>Mantle of the Monarchy changed to +120 instant heal and 3 seconds of 40HP\/s regen.<\/li>\n\n\n\n<li>Mantle of the Monarchy now has +60 HP, +60 MP, +12 DEF, +20 VIT<\/li>\n\n\n\n<li>Water Dragon Silk Robe changed to +90 instant heal and 3 seconds of 30HP\/s regen.<\/li>\n\n\n\n<li>Obsidian Macahuitl received a buff similar to a T12 Morning Star.<\/li>\n\n\n\n<li>Chocolate Ovipositor \/ Acidic Aspergillum received a major damage buff.<\/li>\n\n\n\n<li>Beekeeper&#8217;s Flamethrower received a major damage buff and gained obstacle piercing.<\/li>\n<\/ul>\n\n\n\n<div style=\"height:44px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Misc Changes<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Stat Mod Multiplier is now supported on the following ability types: Tome, Seal, Helm<\/li>\n\n\n\n<li>ConditionEffectSelf effects should appear back on tooltips.<\/li>\n\n\n\n<li>DamageNova tooltip rewritten for clarity.<\/li>\n\n\n\n<li>Smaller consistency improvements to other tooltips.<\/li>\n\n\n\n<li>Most MP consumables are doubled in MP value.<\/li>\n\n\n\n<li>Snake Oil, Pollen Powder, Herbal Tincture now provide Regeneration-based effects.<\/li>\n\n\n\n<li>Coral Juice now heals based off of Max HP and Max MP.<\/li>\n<\/ul>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Possessed Realmers! Halloween is just around the corner and this season is a spooky-themed season. It highlights the invasion of Dark Yokais in the Realm, which causes enemies across the realm to become possessed. At the same time, it incorporates the rework of the Priest to combat the darkness. Mission Tree &amp; Battlepass The new [&hellip;]<\/p>\n","protected":false},"author":15,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-4703","post","type-post","status-publish","format-standard","hentry","category-development-update","entry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Update 6.1.0.0 - Season 24 - Realm of the Mad God Exalt<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/remaster.realmofthemadgod.com\/?p=4703\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Update 6.1.0.0 - Season 24 - Realm of the Mad God Exalt\" \/>\n<meta property=\"og:description\" content=\"Possessed Realmers! Halloween is just around the corner and this season is a spooky-themed season. It highlights the invasion of Dark Yokais in the Realm, which causes enemies across the realm to become possessed. At the same time, it incorporates the rework of the Priest to combat the darkness. 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