Development Update

Development Update

Realm of the Mad God Unity Version 0.3.5

Summary

With this version we started to work on implementing all remaining Tooltips, our artist is also finishing up the assets to put them in the game in the next sprint. A new, more readable font and speech bubbles are implemented and working as expected. Lots of bugs have been fixed and adjustments to the rendering engine have been made. Check the list below for a full overview of changes.

  • Objects shadow
  • Chat / Speech bubbles
  • Dynamic skins change (for example when using ST sets)
  • Tooltips: generic info, teleport, player, minimap, pets
  • Optimize assets rendering (fixed some issues with tiles rendering)
  • Hexed effect
  • Player name on the gravestone
  • Options to disable particles
  • Minimap improvements
  • Hallucinating effect
  • Dungeon difficulty on a loading screen
  • Player GUI improvements
Bug fixes
  • Wrong rotation on animated objects
  • Trickster special ability doesn’t work
  • Quest arrow sometimes doesn’t work
  • DC in The Nest
  • Wrong quest tooltip size
  • Wrong shadow on 3d objects
  • Sometimes characters “blinks” (empty texture) when changing animations
  • Minimap isn’t updating when tiles disappear
  • Sometimes minimap isn’t showing enemies or showing on the wrong position
  • Wrong projectile shape on Tomb Fire Turret
  • Wrong position of condition icons on 16×16 characters
  • Wrong particle spawn position
  • Wrong particle position on 3d Object
  • Wrong direction of character animation for objects that are moved by server
  • Wrong outline of health bars
  • Wrong tiles rendering in Candyland